Get started with the GameAnalytics Beta

In order to access the new features in our Beta release, you'll need to update your SDK and request access. Once integrated, you'll gain access to powerful new features. Some of the SDKs include early access to A/B testing and the Command Center. See which Beta SDKs are available below.

Beta SDKs for GameAnalytics

Request Access to the Beta

iOS SDK

Command Center A/B Testing

Easily install the native iOS SDK using CocoaPods. This SDK is lightweight and reviewed in-line with all iOS versions.

Android SDK

Command Center A/B Testing

You can easily install the native Android SDK via Maven. This SDK is lightweight and leaves a minimal footprint.

Unity SDK

Command Center A/B Testing

The Unity SDK includes support for Windows, Mac, Linux, WebGL, iOS, tvOS, UWP, Tizen, Universal Windows 8 and Android.

Unreal4 SDK

The Unreal SDK includes support for iOS, Android, Windows and Mac platforms.

JavaScript SDK

Command Center A/B Testing

Open-source Javascript SDK for HTML5 browser based games, and other use-cases.

GameMaker SDK

Docs → and download links for the GameAnalytics SDK for GameMaker.

Air SDK

Command Center A/B Testing

A lightweight SDK for the Adobe AIR runtime, supporting iOS, Android, Mac and Windows.

Corona SDK

Supporting iOS and Android and available through the Corona Marketplace as a plugin download.

Lumberyard SDK

The Lumberyard SDK includes support for iOS, Android, Windows and Mac platforms.

Cocos2D SDK

The Cocos2D SDK includes support for iOS, Android, Windows, UWP and Mac platforms.

Defold SDK

The Defold SDK includes support for iOS, Android, HTML5, Windows and Mac platforms.

Construct SDK

The Construct SDK includes support for HTML5 platforms.

C# SDK

Command Center A/B Testing

Open-source C# SDK supporting Mono(.Net), UWP and Windows Phone 8.

Learn how to use the Beta

New Dashboards

In this lesson we cover the key improvements you’ll see in the new dashboards, compared to the previous versions of the GameAnalytics dashboards.

Advanced Splits

Learn how to get deeper insights by defining specific audience segments with basic and advanced splits (slice and dice functionality).

New Explore Tool

To understand players’ behavior, you need to know what actions they take. The new Explore tool makes it easier than ever to get insights like this.

Command Center

With the Command Center, you’re able to customize gameplay parameters by sending key-value pairs directly to the player’s device, at a scheduled date.

A/B Testing

Most game design questions would be easily answered if you could test your players’ reactions to different solutions. Experiments allows you to do exactly this.

Defining Audiences

If you’re excited to start setting up your A/B test, here’s what you need to know about defining audience groups for your experiments.

Summary API

The Summary API enables you to query game KPIs using dimensional filters and is a handy way to integrate GameAnalytics data into in-house systems.

Beta SDKs Not Yet Released

tvOS SDK

ETA July 2018

The native tvOS SDK can easily be installed via CocoaPods. This SDK is lightweight and leaves a minimal footprint.

Xamarin SDK

ETA July 2018

Supporting iOS and Android with editor integration for easy setup, in a couple of minutes.

NativeScript SDK

ETA July 2018

The NativeScript SDK includes support for Android and iOS platforms.

Cordova SDK

ETA July 2018

The Cordova SDK includes support for Android and iOS platforms.

C++ SDK

ETA July 2018

Open-source C++ SDK supporting build binaries for Mac OS X, Windows (32-bit / 64-bit), UWP and Tizen.

REST API

ETA July 2018

Submit events to our event collectors using HTTP/HTTPS.

Implement in an afternoon

Join the BETA

Request early access to the Beta today. If you have more questions, we're happy to answer them.

*Your GameAnalytics SDK must be compatible with the Command Center for the feature to work.