Where a couple of years ago you would have to cast a wide net to find writing about game analytics, these months there is a steady stream of new blog posts, articles, features etc. on various aspects of working with game telemetry data. Here we present a handful of articles hand-picked by the GA team as particularly interesting – enjoy!
Game Telemetry with Playtest DNA on Assassin´s Creed
Ubisoft has started up their own development/analytics blog, The Engine Room, where the teams there write about the highly interesting work they are doing on game analysis. The three-parter on analyzing player behavior in Assassin´s Creed are highly interesting stuff, covering trajectory analysis, heatmaps and the relationship between user testing and design.
Finding Out What They Think
Freemium Games are Not Normal
Staying Power: Rethinking Feedback to Keep Players in the Game
Bruce Phillips is a veteran in the industry and someone it pays to listen to. In this Gamasutra feature he writes about why people stop playing games – a similar topic to Nick Lims above – but focusing on how to encourage them to continue playing.
Game Analytics – Big Data and Business
Finally, Kevin Flood has an excellent set of posts on his blog that covers some of the basics of game analytics, discussing data capture, player experience, the game state maching, funnel analysis etc.