Essential reads on game development and design: covering everything from best design practices for your game, to balancing your gameplay and reducing player churn.
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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
Kolibri Games’ Nate Barker tells us how they made Idle Miner Tycoon a hit, and explains everything they learned along the way.
Mechanics, design, and what was the other one... Sound! A key element, but often overlooked. So here are some sound effects tips when making your mobile game.
In this post, Publishing Manager at Voodoo, Alexander Shea, shares their decision-making process when working on hit game, Roller Splat, and why this title works so well.
Music in games really can enhance a players experience, when done right. But where do you start? Don’t worry – we've put together 4 key steps that any developer should follow.
In this post, Publishing Manager at Voodoo, Corentin Selz, talks about just how exactly they keep their games simple, and why this is so important for hyper-casual titles.
In this post, Publishing Manager at Voodoo, Alexander Shea, shares with us the steps they took when developing hit game, Purple Diver, and what changes they made during each prototype phase.
Testing ideas in the prototype stage is a vital step in your game's development. But what should you test? And who to? We answer just that...
Using their Market Explorer tool, GameRefinery makes sense of the battle royale space, and shares with us 6 interesting implementations of this mode.
Indie Developer, Terry Cavanagh, shares with us the biggest issues around enemy AI in his most recent game, and how he overcame them.