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Development & design

Essential reads on game development and design: covering everything from best design practices for your game, to balancing your gameplay and reducing player churn.

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Development & design

Purple Jam Interview: Lessons from making an Audio-only Game

I spoke to Purple Jam, the developers behind upcoming game Pitch Black, to find out what steps they took when making an audio-only game.

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Development & design

Launching Mobile Games in China (Tips from JoyPac)

Our good friends at JoyPac have shared everything you need to know about launching your game in China, including how to increase your chances of releasing a hit.

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Events

Making a Hit Idle Game – Eight Lessons from Kolibri Games

Kolibri Games’ Nate Barker tells us how they made Idle Miner Tycoon a hit, and explains everything they learned along the way.

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Development & design

Homa Games Spotlight – Taking Your Game From Good To Great

We talk to Vincent Hart de Keating, Co-Founder & Managing Director of Homa Games, to find out the steps they took when improving their now biggest hit, Tiny Cars.

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Development & design

Studio Spotlight: Lessons From Goodgame Studios

We've spoken to Oleg Savschouk, Goodgame Studios' newly appointed CEO, to learn their key challenges and top tips that any game dev should know when launching mobile games.

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Development & design

Taking The Plunge Into Game Dev – Beasts Of Burden Interview

We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.

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Development & design

Key Lessons From Studio Q – BitMango Interview

We talk to Sung-Ku Kim, Director of Studio Q, and find out what were the key lessons the studio learned on their path to success.

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Softgames Interview Blog Cover
Case studies

Winning Big With Facebook Messenger Games – SOFTGAMES Interview

We talk to Alexander Krug, CEO of SOFTGAMES, and find out how they use GameAnalytics to win big with Facebook Messenger games.

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Development & design

Claws of Furry – Rezzed 2018 Interview With Terahard

Ahead of the upcoming release of Terahard's Claws of Furry, we spoke to Director Aris Tsevrenis about the return of couch co-op games, making a rogue-like brawler, and how much easier it is for indie developers to publish onto consoles than it used to be. 

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