Follow us here

Art & design

Learn how to create beautiful and eye-catching games. From design help, how to’s through to the some of the most loved design tools, you’ll find all of the advice you need.

Our latest updates

Guest posts

Using Music As A Core Mechanic: Insights from Amanotes

In this post, music gaming industry specialists, Amanotes, have shared their key steps and top tips that every developer should know when creating music mobile games.

Read more »
Guest posts

Popularity Of Mobile Game Art Styles And Genres – Data Breakdown

In this post, GameRefinery takes a deep dive into which game art styles and genres are rocking the US, Chinese and Japanese markets, all while using data from their platform.

Read more »
Game reviews

7 Incredible Game Design Examples And Why They Work

From Colour Switch to Broken Age - we identify the top games with beautiful design, and what you need to look out for when creating your own.

Read more »
Microphone
Development & design

Our 9 Sound Design Tips to Improve your Game’s Audio

We barely touched on sound, yet it’s an important part of the game’s experience: It gives cues to the player…

Read more »
Mobile Game Trailer
Development & design

The 9 Do’s and Don’ts of Game Trailers

First impressions are everything, so optimising your game trailer is all-important. Here are some tips on what you should do - and not do - to provide a sizzle reel that'll have your audience salivating.

Read more »
Development & design

3 Simple Steps To Improve Your Game’s Graphics

We cover some lesser-known trails to improve your game’s visuals and better understand the job of your artist and how to communicate efficiently with them.

Read more »
Development & design

10 Tips For A Great First Time User Experience (FTUE) In F2P Games

In order to engage users, game developers should focus on the first time user experience. The following tips will help measure and improve the first time user experience in your F2P game.

Read more »
Development & design

How To Do An Efficient Game Test

We would love to think that our creations provide a great experience from the get-go. That they are rock-solid, that…

Read more »
Development & design

11 Tips to Speed Up your Game Design Process

At the start of a project, everything has yet to be done. As a game designer, our job involves some writing. Often a lot of writing. Here's a list of general tips to design as efficiently as possible at the start of a project.

Read more »

Never miss another article

Subscribe to our monthly newsletter to get the latest and hottest posts delivered straight to your inbox.

Some of our favorite’s…

FRVR Interview
Case studies

From 0 to 2 Million DAU: An Interview with FRVR

It’s one thing to devote years of your life to building games. It’s another thing altogether to turn these creations into a business success, time after time. FRVR has a proven track record of doing exactly that.

Read more »
Marketing

10 Tactics To Drive Game Downloads On A Low Budget

Getting a mobile game discovered by users is a tricky task, but there are many ways to promote it with a low budget. Here are 10 tips to do just that.

Read more »
News & releases

Important Beta Update: GameAnalytics is Evolving!

GameAnalytics as you know it is about to go through some major changes. In this post we outline why we decided to rebuild our technology, along with the many improvements you can expect to see long term.

Read more »
An interview with Voodoo games
Case studies

Breaking into Mobile Games Publishing: An Interview with Voodoo

In this interview we speak with one of Voodoo’s Publishing Managers, Hugo Peyron, to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the appstores.

Read more »
Marketing

Going Multi-National: A Follow-Up Interview with FRVR

After following his story of growing from 0 to 2 Million Daily Active Users, we catch back up with Chris Benjaminsen of FRVR to discuss going multi-national, clones, and avoiding nasty lawyer papers...

Read more »