Newsletter

About this blog

Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.

Follow us here

Development & design

Essential reads on game development and design: covering everything from best design practices for your game, to balancing your gameplay and reducing player churn.

3 Things Mobile Game Developers Can Learn From Candy Crush

Candy Crush Saga is not only a game of addiction, but one which also constantly has a lot of life…

Common GameAnalytics Questions

10 Great Articles on Game Analytics

Anders Drachen presents a mix of old and new works that will bring you up to speed in the field…

Custom segments

How Puzzle & Dragons Does it

In this post Michail analyses the mixed success of Puzzle & Dragons, Japan's top grossing free-to-play mobile game, on the Oriental and American market.

Read post

Playstyle and Progression

In this post Anders Drachen introduces some of the main challenges of finding patterns in how games are played and…

Getting started with analytics 4: Reading (Part 2)

If you are interested in game analytics one of the best things to do early on is to read up…

Getting started with analytics 4: Reading (Part 1)

If you are interested in game analytics one of the best things to do early on is to read up…

dont make me think

Don’t make me think – Applied to game design

No matter how big and smart our brains are, we humans are still lazy when it comes to thinking. Joakim…

Beating Candy Crush Saga

Michail Katkoff is back with more game analytics goodies. In this post specifically, he will dissect one of the most…

Custom segments

The Chaos Factor: The Biggest Challenge for Game Analytics?

How do you generate order from chaos? This is the challenge faced when making sense of Massively Multi-Player Online Games.

Usability in Mobile Games: The Triumph of Bad Design?

Many successful games seem to have lately forgotten to include usability, which used to be the alpha and omega for game development, in their development process. Is it now the triumph of bad design?

Five Tips for Killer First-Time Flow

While the concept of flow has its roots in psychology, it's also associated with the world of video games. Flow is defined as that state in which a person is fully immersed into a video game, which guarantees maximum enjoyment.

Behind the Success of Hay Day

For Hay Day, the magic isn't just in the core loop or features. To find out what makes this game so successful, we take a deeper dive...