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Development tips

Tips and tricks every game developer needs, from starting you game from scratch, to reducing your player churn and perfecting your core gaming loop.

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Game reviews

So you want to make an RPG game? Here’s what you should know

Mobile gaming expert, Jupiter Hadley, puts the RPG genre under the spotlight, and shares her best tips and advice when making your own.

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Marketing

How to find Hyper-Casual Success with Rapid Testing and Development

Hyper-casual isn’t just a mobile game genre—it’s a very specialist process of game development. Here’s how to use rapid testing and development to make a successful hyper-casual mobile game.

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Development & design

5 Things to Consider When Designing Hyper-Casual Games

Hyper-casual publishing experts, JoyPac, share key things any developer should know when creating hit casual games. Here's what they have to say.

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Development & design

14 Best Hyper-casual Gameplay Mechanics

Learn about the most common building blocks in hyper-casual gaming, and how short, simple and satisfying they each are.

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Events

Making a Hit Idle Game – Eight Lessons from Kolibri Games

Kolibri Games’ Nate Barker tells us how they made Idle Miner Tycoon a hit, and explains everything they learned along the way.

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Development & design

Bam, Splat, Kapow: How to use Sound Effects to bring your Mobile Game to Life

Mechanics, design, and what was the other one... Sound! A key element, but often overlooked. So here are some sound effects tips when making your mobile game.

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Development & design

Key Lessons From Developing Roller Splat – Voodoo & Neon Play

In this post, Publishing Manager at Voodoo, Alexander Shea, shares their decision-making process when working on hit game, Roller Splat, and why this title works so well.

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Development & design

4 Steps When Using Music To Support Game Narrative

Music in games really can enhance a players experience, when done right. But where do you start? Don’t worry – we've put together 4 key steps that any developer should follow.

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Development & design

A Voodoo Guide To Game Design: Keep Things Simple

In this post, Publishing Manager at Voodoo, Corentin Selz, talks about just how exactly they keep their games simple, and why this is so important for hyper-casual titles.

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