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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
Our good friends at JoyPac have shared everything you need to know about launching your game in China, including how to increase your chances of releasing a hit.
Kolibri Games’ Nate Barker tells us how they made Idle Miner Tycoon a hit, and explains everything they learned along the way.
Mechanics, design, and what was the other one... Sound! A key element, but often overlooked. So here are some sound effects tips when making your mobile game.
In this two-part series, Om does a deep dive into the psychology of skill and chance-based gratification loops in Miniclip's 8 ball, and how they affect player perception.
In this post, Publishing Manager at Voodoo, Alexander Shea, shares their decision-making process when working on hit game, Roller Splat, and why this title works so well.
In this post, music gaming industry specialists, Amanotes, have shared their key steps and top tips that every developer should know when creating music mobile games.
Music in games really can enhance a players experience, when done right. But where do you start? Don’t worry – we've put together 4 key steps that any developer should follow.
In this post, Publishing Manager at Voodoo, Corentin Selz, talks about just how exactly they keep their games simple, and why this is so important for hyper-casual titles.
In this post, Publishing Manager at Voodoo, Alexander Shea, shares with us the steps they took when developing hit game, Purple Diver, and what changes they made during each prototype phase.