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UI design

Up your game’s user interface with our selection of top guides, how-to’s and tips. Here you’ll find everything you need to become a UI pro.

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Guest posts

Using Music As A Core Mechanic: Insights from Amanotes

In this post, music gaming industry specialists, Amanotes, have shared their key steps and top tips that every developer should know when creating music mobile games.

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Marketing

Prototype Phases For A Hit Casual Game – Purple Diver

In this post, Publishing Manager at Voodoo, Alexander Shea, shares with us the steps they took when developing hit game, Purple Diver, and what changes they made during each prototype phase.

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Development & design

Homa Games Spotlight – Taking Your Game From Good To Great

We talk to Vincent Hart de Keating, Co-Founder & Managing Director of Homa Games, to find out the steps they took when improving their now biggest hit, Tiny Cars.

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Development & design

Studio Spotlight: Lessons From Goodgame Studios

We've spoken to Oleg Savschouk, Goodgame Studios' newly appointed CEO, to learn their key challenges and top tips that any game dev should know when launching mobile games.

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Development & design

How AI Could Change The Way We Build Video And Mobile Games

Now seen in our homes in the shape of Siri, Cortana, and Alexa, it's easy to say that AI has come a long way. But how is it affecting the games industry? And what can we expect to see in the future?

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Development & design

Launching Mobile Games in China (Tips from JoyPac)

Our good friends at JoyPac have shared everything you need to know about launching your game in China, including how to increase your chances of releasing a hit.

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Marketing

How To Conduct User Research In The Prototype Stage For Your Game

Testing ideas in the prototype stage is a vital step in your game's development. But what should you test? And who to? We answer just that...

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Guest posts

How Coin Master Disrupted Social Casino And Pocketed $100M

Mobile games experts Om Tandon and Abhimanyu Kumar look into what Coin Master gets right, what the competition gets wrong, and how the Social Casino genre is evolving.

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Development & design

Blue-Green Deployments on Terraform (For Infrastructure Serving 850 Million Monthly Players)

In this post, you'll get a sneak peak into how we improved our infrastructure deployment practices, all by utilising the “Blue-Green deployment approach”.

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News & releases

Important Beta Update: GameAnalytics is Evolving!

GameAnalytics as you know it is about to go through some major changes. In this post we outline why we decided to rebuild our technology, along with the many improvements you can expect to see long term.

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Marketing

10 Tactics To Drive Game Downloads On A Low Budget

Getting a mobile game discovered by users is a tricky task, but there are many ways to promote it with a low budget. Here are 10 tips to do just that.

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FRVR Interview
Case studies

From 0 to 2 Million DAU: An Interview with FRVR

It’s one thing to devote years of your life to building games. It’s another thing altogether to turn these creations into a business success, time after time. FRVR has a proven track record of doing exactly that.

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An interview with Voodoo games
Case studies

Breaking into Mobile Games Publishing: An Interview with Voodoo

In this interview we speak with one of Voodoo’s Publishing Managers, Hugo Peyron, to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the appstores.

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Marketing

Going Multi-National: A Follow-Up Interview with FRVR

After following his story of growing from 0 to 2 Million Daily Active Users, we catch back up with Chris Benjaminsen of FRVR to discuss going multi-national, clones, and avoiding nasty lawyer papers...

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