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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
In this two-part series, Om does a deep dive into the psychology of skill and chance-based gratification loops in Miniclip's 8 ball, and how they affect player perception.
In this post, Publishing Manager at Voodoo, Alexander Shea, shares their decision-making process when working on hit game, Roller Splat, and why this title works so well.
In this post, music gaming industry specialists, Amanotes, have shared their key steps and top tips that every developer should know when creating music mobile games.
Music in games really can enhance a players experience, when done right. But where do you start? Don’t worry – we've put together 4 key steps that any developer should follow.
In this post, Publishing Manager at Voodoo, Corentin Selz, talks about just how exactly they keep their games simple, and why this is so important for hyper-casual titles.
In this post, Publishing Manager at Voodoo, Alexander Shea, shares with us the steps they took when developing hit game, Purple Diver, and what changes they made during each prototype phase.
We talk to Vincent Hart de Keating, Co-Founder & Managing Director of Homa Games, to find out the steps they took when improving their now biggest hit, Tiny Cars.
We've spoken to Oleg Savschouk, Goodgame Studios' newly appointed CEO, to learn their key challenges and top tips that any game dev should know when launching mobile games.
Now seen in our homes in the shape of Siri, Cortana, and Alexa, it's easy to say that AI has come a long way. But how is it affecting the games industry? And what can we expect to see in the future?