Game publishing

Native Ads In Mobile Games – Everything You Need to Know

If you’re a game developer, chances are that you’re running some native ads. Or if not, you’re probably at least thinking about it, because properly done native ads can be incredibly successful and lucrative. However, there are a lot of reasons they are the next big thing in mobile advertising, so let’s dig into how […]

A Primer On eSports

On March 22, the Las Vegas Strip welcomed its first eSports arena. eSports Arena Las Vegas, a 30,000 sq. ft. venue that hosts large live gaming events, stands as a physical symbol for where the industry currently stands, and how far it has come. 10 years ago, in March 2008, Soulreapers/pure.gaming won the UT3 […]

Going Multi-National: A Follow-Up Interview with FRVR

Editor’s Note: After our previous interview with FRVR back in 2017, we wanted to catch back up with founder Chris Benjaminsen to see how the company has grown, what changes have been made to the structure of his company, and what his plans were for FRVR in 2018 and beyond.  So, what have you been […]

How to Plan and Track Events in Mobile Games

At one stage in your career you’ve begun to care about data. You decide that you want to know what your players are doing, so you start tracking gameplay events. You track everything. With a flurry of code your app is sending tracking events for every card combination, move, spell effect and battle stat! Pat […]

How to Make a Successful Indie Game

The games market is absolutely booming and will top $108 billion this year, growing at a CAGR of 19%. Mobile games remain its most lucrative segment and now account for 42% (or $46.1 billion) of the total revenue generated by app publishers. Want to grab a share of the pie? How to create an indie […]

6 Tips for Hiring the Best Game Developer Talent

Starting a brand new indie game development studio is not an easy task. The main reason for this is the fact that finding the right people who will work with you can prove to be quite difficult. Not everyone is cut out to work in such an environment and put themselves on the line each […]

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