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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
At the Bridge Summit in Paris, Mintegral invited Ketchapp, MadBox, JoyPac, Mindworks, and GameAnalytics to share insights into the hyper-casual scene in China.
With examples from Chinese Archero, Baozou Daxia, GameRefinery does a deep dive into how game developers can revamp their games in a way that appeals to the audience in the East.
In this two-part series, Om does a deep dive into the psychology of skill and chance-based gratification loops in Miniclip's 8 ball, and how they affect player perception.
With the new release of Mario Kart Tour, our friends at GameRefinery take a look at what the game could learn from existing mobile casual racing games.
Using research from their platform, our friends at GameRefinery share what their top 3 tips are when using IP licenses in games.
In this post, music gaming industry specialists, Amanotes, have shared their key steps and top tips that every developer should know when creating music mobile games.
GameRefinery takes a quick peek into how the core loop and features of Harry Potter: Wizards Unite compare to other titles in the genre.
Our friends at Skillz take a look at some design tips for mobile game monetization, and share what the benefits are when launching a competitive version of your game.
GameRefinery takes a closer look at PvP-mode examples in casual games, and shed a light on how they can be an extremely efficient tool in this genre.