Claws of Furry – Rezzed 2018 Interview With Terahard

So first, what’s the story behind Claws of Furry? I created Terahard Studios about 5 to 6 years ago, and about a year ago we started making a prototype for a platformer. We were playing around with a few different concepts, but the idea of cats being ninjas stuck straight away and was one of […]

Kenshi – Rezzed 2018 Interview

Editor’s note: The yearly Rezzed event run by is a great way for indie developers to showcase their games. One title we got to look at was Kenshi, an open-world RPG with a map that reaches over 870km² and a new danger seemingly lurking around every corner. After initally getting absolutely wiped out within minutes of starting, we discovered […]

Disco Elysium – Rezzed 2018 Interview

The yearly Rezzed event run by is an absolutely fantastic way for indie developers to display their games and get them noticed. One such title on display this year was Disco Elysium, an amazingly inventive and constantly hilarious open-world RPG where you play as a policeman and seemingly every choice you make can change […]

The Future Of Idle Games – Fluffy Fairy Games Interview

Ahead of the release of Idle Factory Tycoon, I spoke to Nate Barker, Director of Business Development at Fluffy Fairy Games, about the history of the studio, what makes the genre of Idle Games so appealing, and the company’s future aspirations of becoming the Supercell of the genre. Can you tell us about your journey […]

Creating Your Own Good Company – An Interview With Chasing Carrots

We spoke to Paul Lawitzki about making a community from unlikely places, maintaining a healthy work culture and knowing when it’s okay to put that project on hold, and creating a good company in their upcoming title Good Company, a charming 80s pastiche that sees you creating your own robot manufacturing empire. We did not […]

A Decade Of Dreaming – The Story of frecle and Youropa

Located within the Copenhagen branch of GameAnalytics is our GameHub, where anyone can come and use the space in order to develop and grow their games. One such group of developers are frecle, who are about to release Youropa, a title ten years in the making. We caught up with them before the launch of […]

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