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About this blog

Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.

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Success stories

Hear it from the best, from interviews with top developers and publishers, success stories on analytics and KPIs, to featured content from gaming industry experts.

Battle Royale In NBA & Star Wars – 6 Exciting Ways To Implement A Battle Royale Mode In Your Next Game

Using their Market Explorer tool, GameRefinery makes sense of the battle royale space, and shares with us 6 interesting implementations of this mode.

How Enemy AI Works In Dicey Dungeons

Indie Developer, Terry Cavanagh, shares with us the biggest issues around enemy AI in his most recent game, and how he overcame them.

Part 3 of Advanced UX Prototyping: Next Gen. Prototyping For Games & Apps

UX Director at DIGIT, Om Tandon, shares with us Part 3 of Advanced UX Prototyping, based on CDT Design sprints & Type-8 prototyping methodology.

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Overview Of The Current Mobile RPG Market

In this post, GameRefinery shift their focus to mobile RPG games, and examine how various RPG archetypes are faring on the market at the moment.

Publisher Market Share 2018 Infographic

As 2018 comes to a close, GameRefinery reflects on how the mobile gaming industry has developed over the past year, and who made the biggest splash - all in their handy infographic.

Building My First Game – Terry Karavoulias’s Story

Terry Karavoulias shares with us his story on how he developed his first game - with no experience in designing or programming games.

What Kinds Of Western Games Have Taken Off In Japan?

Using their Market Explorer tool and genre taxonomy framework, GameRefinery answers the hard question all western developers ask: What are the top grossing games in Japan, and what genres do they represent?

Boyfriend Dungeon: The Secrets Of Their Email Marketing Strategy

Creative Director at Return to Adventure Mountain, Chris Zukowski, shares with us how studio Kitfox Games nailed their email marketing strategy for their game, Boyfriend Dungeon.

Taking The Plunge Into Game Dev – Beasts Of Burden Interview

We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.

Key Lessons From Studio Q – BitMango Interview

We talk to Sung-Ku Kim, Director of Studio Q, and find out what were the key lessons the studio learned on their path to success.

Match3 Games – Meta Layers And Matching Types

In this blog post, GameRefinery reviews two major aspects of Match3 games - the various types of matching types and their popularity, as well as digging into the recent rise and of meta-game aspects.

What Types of Western Games Find Success in China?

Using their brand-new genre taxonomy, GameRefinery digs deep into the Chinese market. And after inputting all the Western top 500 grossing games in November 2018, they shed a light on what they found...