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About this blog

Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.

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Developer interviews

A selection of detailed and in-depth interviews full of information and great tips for budding developers: success stories from established veterans talking the next big things in game development.

Taking The Plunge Into Game Dev – Beasts Of Burden Interview

We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.

Key Lessons From Studio Q – BitMango Interview

We talk to Sung-Ku Kim, Director of Studio Q, and find out what were the key lessons the studio learned on their path to success.

Softgames Interview Blog Cover

Winning Big With Facebook Messenger Games – SOFTGAMES Interview

We talk to Alexander Krug, CEO of SOFTGAMES, and find out how they use GameAnalytics to win big with Facebook Messenger games.

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Claws of Furry – Rezzed 2018 Interview With Terahard

Ahead of the upcoming release of Terahard's Claws of Furry, we spoke to Director Aris Tsevrenis about the return of couch co-op games, making a rogue-like brawler, and how much easier it is for indie developers to publish onto consoles than it used to be. 

Kenshi – Rezzed 2018 Interview

We talk to Chris Hunt, Lead Designer of at Lo-Fi Games, about Kenshi and how important community and Steam Early Access is for a game of this scope.

Disco Elysium – Rezzed 2018 Interview

"A lot of this humour is going to come back and bite us in the ass"

The Future Of Idle Games – Fluffy Fairy Games Interview

What makes the genre of Idle Games so appealing to work on, and what's made Idle Miner Tycoon so successful?

Creating Your Own Good Company – An Interview With Chasing Carrots

How do you create a community, maintain a healthy work culture, and know when it's okay to put that project on hold?

A Decade Of Dreaming – The Story of frecle and Youropa

Ahead of the launch of their upcoming game - a decade in the making - we speak to frecle founder Mikkel Fredborg about finally achieving his dreams with Youropa.

The Fighting Game Scene On Mobile – An Interview With Shoryuken

What does a journalist who covers the fighting game community think about the genre's success on mobile? Where will it go in future? We speak to Keegan Spindler to find out more.

An interview with Voodoo games

Breaking into Mobile Games Publishing: An Interview with Voodoo

In this interview we speak with one of Voodoo’s Publishing Managers, Hugo Peyron, to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the appstores.

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Being Successful in Free to Play Games: Atelier 801 Interview

We got in touch Melanie Christin, the co-founder of Atelier 801, an independent game studio that produced the massively multiplayer…