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UX Director at DIGIT, Om Tandon, shares with us Part 3 of Advanced UX Prototyping, based on CDT Design sprints & Type-8 prototyping methodology.Read more »
Using data from our latest industry report, we reveal the key lessons in keeping your games' retention and engagement healthy.Read more »
We explore 3 unique stories where developers went the extra mile to build their community, and dig into why they worked so well.Read more »
Some of our favorite’s…
Getting a mobile game discovered by users is a tricky task, but there are many ways to promote it with a low budget. Here are 10 tips to do just that.Read more »
In this interview we speak with one of Voodoo’s Publishing Managers, Hugo Peyron, to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the appstores.Read more »
GameAnalytics as you know it is about to go through some major changes. In this post we outline why we decided to rebuild our technology, along with the many improvements you can expect to see long term.Read more »
After following his story of growing from 0 to 2 Million Daily Active Users, we catch back up with Chris Benjaminsen of FRVR to discuss going multi-national, clones, and avoiding nasty lawyer papers...Read more »