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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.
We talk to Alexander Krug, CEO of SOFTGAMES, and find out how they use GameAnalytics to win big with Facebook Messenger games.
Monkeybin is a very special and, some might argue, very lucky studio. While some developers spend the best part of their lives trying to launch a hit game worldwide, the…
Andy Sum began making games as little more than a hobby more than a decade and a half ago. Sum,…
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