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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
It's been a couple of months since we've updated the GameAnalytics platform. To get you up to speed with what's new, we've listed all of the most recent changes (big or small).
It's been a busy end of the year for us. We've been hard at work fixing issues and bringing in new features. Below, you'll find a handy list of exactly what those changes are...
Since we changed our backend technology to Druid, we've been hard at work fixing issues and bringing in new features. Below, you'll find a handy list of exactly what those changes are...
GameAnalytics’ Head of Product, Nikolaj Ahlberg-Pedersen, shines a light on one of our upcoming features: Multidimensional Filtering and Advanced Splitting.
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