How do they work?
Once a config is set and started, the corresponding key-value pair is delivered to the GameAnalytics SDK on the player device, and from there it can be actioned in the game.
For instance, you can have an in-game configuration that is set to turn on/off ad network integrations when it receives the value ‘ad_network_off’.
You can also use Configs to change game assets, such as characters or weapons. An example of this can be; sending a value called ‘characterod_ninja’ that could change the the ninja character in your game depending on the day of the week!
Pretty awesome, right?