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A/B Testing – Integration

Early Access

A/B Testing is currently in early access. You apply to the early access program please go here.


Download Latest SDKs

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Use the links below to download the and integrate our latest SDKs that support A/B Testing and Remote Configs:

Android: here
iOS: here
Unity: here


Define Experiment Variable

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Select the area of your game that you want to a/b test.


  • Difficulty
  • Price of an item
  • Time interval between ads

Then define with your game the variable that you want to a/b test. The maximum allowed length of the variable is 12 characters.


  • game_diff
  • item_price
  • ad_interval

This variable will be used when creating the experiment config key within GameAnalytics and when retrieving the config value using the SDK calls.

GameAnalytics will push to the player’s device, different values for this config depending on the key/value pairs that you define for the experiment.

For each variable, please ensure there is a default value that the game uses when no value is sent by GameAnalytics’ servers. Players who are allocated to the control group within an experiment will receive no value for the config key.


Add SDK Calls

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Use the below SDK calls to retrieve the values for your a/b testing configs.

The below code examples are for Unity, however you can find documentation for iOS and Android within the SDK readme files.

Register For Events

Register to events for whenever a/b configs are updated with new values:

private static void MyOnRemoteConfigsUpdateFunction() 
// add your code here 
GameAnlytics.OnRemoteConfigsUpdatedEvent += MyOnRemoteConfigsUpdateFunction;

Manual Check

To manually check if a/b configs are ready (have been populated with values) you can call this:

Call: IsRemoteConfigsReady()
Description: Checks if Remote Configs are ready and have been loaded with values
Returns(bool): True if Remote Configs is ready (loaded with values) else false


if(GameAnalytics.IsRemoteConfigsReady ()) { //Remote Configs ready add your code here }

Get Specific A/B Config Values

To get values out of a populated a/b configs use the following methods:

Call: GetRemoteConfigsValueAsString (string key)
Description: Gets A/B Config value using the specified key.
Returns(string): A/B Config value at the specified key. This will always return null if it is called before Remote Configs is ready


string value = GameAnalytics.GetRemoteConfigsValueAsString ("ab_key")

Call: GetRemoteConfigsValueAsString (string key, string defaultValue)
Description: Gets A/B Config value using specified key.
Returns(string): A/B Config value at the specified key. If there is no value at the specified key the call will return the defaultValue. If it is called before Remote Configs is ready it will also return the defaultValue.


string value = GameAnalytics.GetRemoteConfigsValueAsString ("ab_key”, “myDefaultValue”);

If the specified key is not found in the a/b configs it will return the default value either “normal” or “custom” default value.

Get All A/B Config Values

Call: GetConfigurationsContentAsString()
Description: Gets all available remote configs fetched from the server (including A/B configs values if any)
Returns(string): json with all available configurations


string json = GameAnalytics.GetConfigurationsContentAsString ();

Create and Run A/B Tests

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You are now ready to create and run a/b tests within GameAnalytics. For further information, please check out our guide here.

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