OverviewCopy link to clipboard
Tired of getting up early every morning to change the bonus of the day in your game?
With Configs, you’re able to customize gameplay parameters by sending key-value pairs directly to the player’s device. These ‘configs’ are defined in the Configs UI and sent to the GameAnalytics SDK at a scheduled date.
This gives you an easy way to trigger in-game changes, without updating app versions or coding every time.
UsageCopy link to clipboard
Once a config is set and started, the corresponding key-value pair is delivered to the GameAnalytics SDK on the player device, and from there it can be actioned in the game.
- For instance, you can have an in-game configuration that is set to turn on/off ad network integrations when it receives the value ‘ad_network_off’.
You can also use Configs to change game assets, such as characters or weapons.
- For instance, sending values like ‘characterod_ninja’ could change the promoted character of the day to the ninja.
CreationCopy link to clipboard
To create your first config:
- Click the ‘Add new’ button when you open the Command Center page.
- A config definition panel will open, which will allow you to input the key-value pair you want to send, as well as add a description and a start/end date.
LimitsCopy link to clipboard
You can create any number of configs, but the maximum number that can be running/created at any one time is 5 (for the time being).
ValuesCopy link to clipboard
The value will be passed on as a string and it can contain alphanumeric characters (a-z, 0-9) as well as underscores (‘_’).
Start ConfigCopy link to clipboard
You can either set the config to start immediately or schedule it to trigger at a later date.
For the config to take effect, the GameAnalytics SDK in your game must be updated to a version that supports Configs.