Docs > Knowledge base > Features > Configs

Configs

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overview

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Tired of getting up early every morning to change the bonus of the day in your game?

With Configs, you’re able to customize gameplay parameters by sending key-value pairs directly to the player’s device. These ‘configs’ are defined in the Configs UI and sent to the GameAnalytics SDK at a scheduled date.

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usage

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Configs give you an easy way to trigger in-game changes, without updating app versions or coding every time.

Once a config is set and started, the corresponding key-value pair is delivered to the GameAnalytics SDK on the player device, and from there it can be actioned in the game.

  • For instance, you can have an in-game configuration that is set to turn on/off ad network integrations when it receives the value ‘ad_network_off’.

You can also use Configs to change game assets, such as characters or weapons.

  • For instance, sending values like ‘characterod_ninja’ could change the promoted character of the day to the ninja.
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Creation

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To create your first config, simply click the ‘Add new’ button when you open the Command Center page. A config definition panel will open, which will allow you to input the key-value pair you want to send, as well as add a description and a start/end date.

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Limits

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You can create any number of configs, but the maximum number that can be running/created at any one time is 5 (for the time being).
remote mobile game config

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Values

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The value will be passed on as a string and it can contain alphanumeric characters (a-z, 0-9) as well as underscores (‘_’).

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Start Config

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You can either set the config to start immediately or schedule it to trigger at a later date. For the config to take effect, the GameAnalytics SDK in your game must be updated to a version that supports Configs.

 

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