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Impression Events (Implementation)

In this article we will describe how impression events are added in GameAnalytics. Impression events are used to get impression data from different ad networks. Currently the following ad networks are supported:

  • MoPub
#

MoPub

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Below example illustrates generating impression events using Unity SDK. Head out to our integration guides for similar methods in our other SDKs 

To use impression data from MoPub add the following code inside the Start function and the SDK will then automatically send the impression events for you:

void Start ()

{

    // ... code

    GameAnalytics.SubscribeMoPubImpressions();

}

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