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Impression Events (Implementation)

In this article we will describe how impression events are added in GameAnalytics. Impression events are used to get impression data from different ad networks. Currently the following ad networks are supported:

  • MoPub
  • Fyber
#

MoPub

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First make sure you have enabled ILRD for MoPub. You can find more information on this and how to integrate MoPub here.

Below example illustrates generating impression events using Unity SDK. Head out to our integration guides for similar methods in our other SDKs 

To use impression data from MoPub add the following code inside the Start function and the SDK will then automatically send the impression events for you:

void Start ()
{
    // ... code
    GameAnalytics.SubscribeMoPubImpressions();
}
#

Fyber

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First make sure you have integrated Fyber correctly. You can find more information on this here.

Below example illustrates generating impression events using Unity SDK. Head out to our integration guides for similar methods in our other SDKs 

To use impression data from Fyber add the following code inside the Start function and the SDK will then automatically send the impression events for you:

void Start ()
{
    // ... code
    GameAnalytics.SubscribeFyberImpressions();
}

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