Highest rated analytics tool in the Unity Asset Store

Free Analytics for Unity

Game Analytics for Unity3D

All the tools you need to understand your players, refine gameplay and improve monetization today!

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Cross-platform & quick setup

Compatible with Unity 4 & 5

Our mature Unity SDK is lightweight and updated with the latest requirements for all supported platforms: iOS, Android, Standalone Windows/OSX/Linux, WebGL, tvOS, WSA (Windows Store) and Tizen. Setup takes 5 minutes!

Watch the video setup guide
Fine-tune gameplay in real-time with your analytics

Don't worry about metadata

Deeply integrated with Unity3D

Our SDK collects device, environment and geo-location information from each player, allowing you to automagically filter all metrics by the criteria that matter most to you.

  • 5+ attribution partners

    Works seamlessly with some of the leading attribution tools for mobile games, including: Adjust, AppsFlyer, Apsalar, Tune & Kochava.

  • Progression events

    Looking to drive up retention? Track progression events in your game to get a rich understanding of sticking points causing your players to churn.

  • Real-time insights

    Get into the minds of your players, understand their behavior and refine your game with automatic tracking of runtime error logs, in real-time.

  • Cohorts

    Profile your players based on their actions over time, so you can learn who is most engaged with your game what motivates their purchases.

  • Supports visual playmaker

    Using Playmaker? No problem. Send and process your events in the normal way using our built-in extension for the Playmaker visual scripting tool.

  • Unity 4 & 5 compatible

    We provide separate SDKs for Unity 4, Unity 2017 and for Unity 5. Don’t worry about deprecation - we make sure to give all versions plenty of TLC.

Success story

An interview with Voodoo

With a string of top 10 titles on the App Stores, Voodoo publishing sure know how to release a hit mobile game. Their engine of choice is Unity, combined with GameAnalytics to refine gameplay.

Read the interview