Category
Product updates
#Product updates
Raw data now available in real-time!
Tap into our newly enhanced Raw Export feature for instant access to your event level game data, delivered directly into your own managed S3 bucket for custom analysis.
#Product updates
GameAnalytics V3 now live!
We’re excited to announce the release of GameAnalytics V3, our latest solution designed to make analytics easier, faster and more powerful for game creators looking to turn data into insights! V3 is now the default experience, so simply login today to check it out! Or, if you want to learn more about these improvements and see the full product release notes, read on.
#Product updates
Deploy your own analytics platform with Private Instance
Heads up, it’s now possible to deploy a version of our analytics platform into your own setup and systems with a Private Instance. Having a private deployment of GameAnalytics is an ideal solution for any studio and publisher looking to become more independent and gain greater control over their own tools and data. In this update, we’ll explain what a Private Instance is, why we’ve rolled out this service, and how you can get started. Why we created Private Instance We’re seeing a shift in the industry. More large-scale studios and publishers are bringing tools and systems in-house, with the goal of managing their own data pipelines for custom reporting, along with improving data compliance and security. That’s why we’ve released Private Instance. With your own private deployment, you’ll now be able to use all the GameAnalytics features, but on...
#Product updates
GameAnalytics achieves SOC2 Type II & ISO27001 information security standards
GameAnalytics is proud to announce that it has achieved SOC 2 Type II compliance in accordance with American Institute of Certified Public Accountants (AICPA) standards for Service Organizations also known as SSAE 18. Achieving this top security standard demonstrates that GameAnalytics pursues enterprise-level security for partners and customers’ data, safely processed within the GameAnalytics systems. GameAnalytics is also delighted to be officially certified for ISO/IEC 27001:2013 (ISO 27001)! This stands for an internationally recognized standard that ensures that our services and products meet the best practice for an information security management system. Using this collection of standards will help our organization manage the security of assets such as game insights, personal data, financial information, intellectual property, employee details and any information entrusted to us by third parties. We are committed to following the highest quality and consistent security management system,...
#Product updates
Our Open Beta has landed
What’s going on? If you missed it before, we recommend that you check out this post we shared a few days ago for more context: GameAnalytics is changing… As promised, we will now deliver more detail on the Open Beta. We’ve included a video introduction and also a list of all major features describing what functionality is delivered initially and what additions to expect over the following months. See it in action In this video, Kasia from our product team gives a detailed overview of all the new functionality available in our Open Beta. It covers all key features — please give it a watch to get the most out of this update! What is the Open Beta? The Open Beta is a period of time when a new and separate version of GameAnalytics is available whilst features are being...
#Product updates
GameAnalytics is changing…
Editor’s note: since we posted this we’ve been busy bees; we’re delighted to say that the Open Beta is now live! For more details (including a video demo), check out our Open Beta update here. About this change We’re truly excited to announce that we’ll soon be launching a major, much anticipated and much revamped version of GameAnalytics. In this update, we’ll share details about what we’re changing, why we decided to make these updates, and what improvements you can expect them to bring. So… what’s going on? Over the past few years, we’ve focused on developing a new version of GameAnalytics, bringing huge improvements to load times, studio management, game organisation, funnels, AB testing and event level analysis with our explore tool. This is just the tip of the iceberg; our new version represents a fundamental overhaul to our...
#Product updates
Access all of your GameAnalytics data with DataSuite
We’re delighted to announce that we’ve now bundled access to all of our DataSuite features under one plan, with just one price. So it’s now simpler (and cheaper!) to access your GameAnalytics data. If you’d like to learn more, just book a consultation or request pricing for your particular needs here. So what does this mean? Well, without breaking the bank, you can now get access to every feature we have in DataSuite for a single monthly cost. You’ll be able to query your raw data, extract it into your own internal tools, easily spot trends and perform advanced analysis across your entire portfolio of games. In this article, we’re going to cover exactly what those features are, why we’ve made this change, and how you can use DataSuite to learn more about your games and your players. Multiple ways...
#Product updates
Raw Export from GameAnalytics – Video Overview
DataSuite Raw Export: Every event, every data point; unfiltered, unaggregated, untouched. So you have complete control of how you use it. Fancy learning some more about DataSuite? Watch our other videos: Metrics API from GameAnalytics Raw Export from GameAnalytics
#Product updates
Player Warehouse from GameAnalytics – Video Overview
DataSuite Player Warehouse is our prebuilt, fully-featured, data warehouse for your games at a fraction of the cost of building your in-house similar data pipeline. Fancy learning some more about DataSuite? Watch our other videos: Metrics API from GameAnalytics Raw Export from GameAnalytics
#Product updates
Metrics API from GameAnalytics – Video Overview
Metrics API Fetch your metrics for all of your games – Build custom dashboards showing essential metrics you care about. Compare all of your game’s KPIs and pulse at a glance. Fancy learning some more about DataSuite? Watch our other videos: Player Warehouse from GameAnalytics Raw Export from GameAnalytics
#Product updates
GameAnalytics A/B testing allows you to go deeper
We’ve improved our A/B testing feature on GameAnalytics so you can optimize further your games and try out new great ideas and concepts. You can now stop user acquisition and exclude offline users from your tests. A/B Testing: Stop acquiring users We notice many game developers want better control over the allocation of users in an experiment. There are situations where developers would prefer a cohort to remain active; however, no more users join this experiment. For this reason, we introduced a functionality where you can choose if and when you’d like your experiment to stop allocating more users. How does it work? While an experiment is running (active), the number of users allocated to the test is displayed on the page. When you want your test to stop assigning more users, click the Stop Acquiring Users option from the...
#Product updates
2021 Roundup: What we’ve done, what we’re doing, and where we’re going
Over the last couple of years, we’ve released a new website, tools and features, completely new product lines. We’ve been building your toolkit to not only perfect your titles, but to scale and thrive in an ever competitive industry. So in this blog, we’re going to cover: A recap of all of the tools and products we’ve released. Our company structure and what’s new. And our plans for 2022. But before we move on, we want to say a massive thank you to all of our users and supporters, and give a shout out to the crew behind GameAnalytics. We’re lucky to have an excellent team in our cavalry, and a great community to listen to – your ongoing support and feedback has helped shape our tools and our business. Let’s get to it. A look back: What we’ve done...
#Product updates
AdMob Integration, Raw Export and GameIntel Update
We’re coming to the end of the year, and what a year it has been. We’ll have a roundup blog coming out soon, but there’s still plenty to do and fill you in on before we start chatting about 2022. Recently, we’ve had a few major updates across all of our product lines. Here are the highlights: You can now analyze ad revenue from AdMob in your GameAnalytics account. We also added a new DataSuite to our product family, Raw Export. Ranking data for over 80 sub-genres is now available in GameIntel. So without wasting any more time with the intro’s, let’s dig into the main course. What’s new in GameAnalytics? We’ve created an integration with AdMob We partnered with Google’s AdMob to bring you Impression level revenue data (ILRD) from their network directly to your GameAnalytics tool. All to...