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为游戏行业赋能
成千上万的工作室、出版商和开发商找到了更好的构建方式。轮到你了。
#1 值得信赖的服务
14 年
所服务的工作室
100,000+
数据驱动的用户
180,000+
全球社区
60 个国家
Effortless setup, countless insights
Get a clear view of your game's performance in minutes, and make smart updates informed by real-time data.
Next-gen mobile market analysis
Go beyond standard insights. Understand the market with comprehensive advertising and app intelligence.

Your data, your rules
Perform advanced analyses with an out-of-the-box data pipeline and access to raw, aggregated and player-level game data.
结果不言自明,
我们的客户也是如此
所有客户故事GameAnalytics helps us understand player behaviour at both macro and micro levels. We rely on it.

GameAnalytics is a seriously powerful platform for developers looking to optimize and deliver high quality games. If you’re looking to accelerate success, I can’t recommend it enough.

When working on our First Time User Experience (FTUE) in early quests, we used the data from a funnel we made to show where people were dropping off. We noticed that an outsized number of people churned at one specific quest, and that spurred us to take a closer look at it, and also connect with players to better understand the reason for churning.

If you’re going to cancel a game and not lose morale in the teams, you need to be consistent. If you don’t have clear goals it can be demoralising. But with those targets, you can make sure you’re not just relying on your gut feeling and the studio feels the choice was fair.

GameAnalytics helps us understand player behaviour at both macro and micro levels. We rely on it.

GameAnalytics is a seriously powerful platform for developers looking to optimize and deliver high quality games. If you’re looking to accelerate success, I can’t recommend it enough.

When working on our First Time User Experience (FTUE) in early quests, we used the data from a funnel we made to show where people were dropping off. We noticed that an outsized number of people churned at one specific quest, and that spurred us to take a closer look at it, and also connect with players to better understand the reason for churning.

If you’re going to cancel a game and not lose morale in the teams, you need to be consistent. If you don’t have clear goals it can be demoralising. But with those targets, you can make sure you’re not just relying on your gut feeling and the studio feels the choice was fair.

Another big plus about GameAnalytics was the ease of integration with our Unity-based game. At its most basic level, it could be set up in just a few minutes. That was a big benefit as we wanted to get up and running quickly without having to spend too much time on integration.

GameAnalytics is a seriously powerful platform for developers looking to optimize and deliver high quality games. If you’re looking to accelerate success, I can’t recommend it enough.

GameAnalytics helps us gain a better understanding of our users' behaviour so we can keep improving our games. We love the amazing and easy-to-use dashboards!

GameAnalytics has been the first third party analytics tool that we started to use. We absolutely love all the features it provides. The features that we liked the most was the ability to created funnels on events, so we could see drop-offs within our game and the ability to balance free and paid currency within the game.

Another big plus about GameAnalytics was the ease of integration with our Unity-based game. At its most basic level, it could be set up in just a few minutes. That was a big benefit as we wanted to get up and running quickly without having to spend too much time on integration.

GameAnalytics is a seriously powerful platform for developers looking to optimize and deliver high quality games. If you’re looking to accelerate success, I can’t recommend it enough.

GameAnalytics helps us gain a better understanding of our users' behaviour so we can keep improving our games. We love the amazing and easy-to-use dashboards!

GameAnalytics has been the first third party analytics tool that we started to use. We absolutely love all the features it provides. The features that we liked the most was the ability to created funnels on events, so we could see drop-offs within our game and the ability to balance free and paid currency within the game.

第一方分析,
顶级安全
