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News & releases

All of the latest news and releases from GameAnalytics can be found here: from recent releases and product updates, through to details of our most recent SDK integrations.

Our latest updates

News & releases

GameAnalytics Product Update: September 2019

We've recently updated the GameAnalytics platform. To get you up to speed with what's new, we've listed all of the most recent changes here.

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News & releases

Mobvista Financial Report Shows 65% Profit Increase in H1 2019

But how exactly did Mobvista achieve such a big increase in their profits? The answer: better programmatic advertising.

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Events

6 Talks You Should See At DevCom 2019

DevCom 2019 is just around the corner. And as always, here's our pick of the 6 top talks that any developer should see.

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News & releases

A Game Developer’s Guide To Google Stadia

Google has recently shared some of the top updates about their new product, Google Stadia. But what does this mean for mobile game developers?

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Gaming Subscription Feature Image
Marketing

Could A Subscription Model Work For Your Mobile Game?

Subscriptions models can be seen everywhere. But is it good for gaming? In this post, we look at the pros and cons of ditching the ads in favor of subscription-based gaming.

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News & releases

Top Publishing Talks To See At Casual Connect Europe 2019

Casual Connect Europe is back in London this May - join us, as we run through some of the upcoming talks you definitely shouldn’t miss.

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News & releases

GameAnalytics Product Update: May 2019

We've recently updated the GameAnalytics platform. To get you up to speed with what's new, we've listed all of the most recent changes here.

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News & releases

Product Update: The Future Of Segments

There's a couple of updates we need to share with you. One, we're removing Segments. And two, we're introducing our new feature, Audience Builder. Read on to find out why.

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Development & design

How AI Could Change The Way We Build Video And Mobile Games

Now seen in our homes in the shape of Siri, Cortana, and Alexa, it's easy to say that AI has come a long way. But how is it affecting the games industry? And what can we expect to see in the future?

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