Updates
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Updated A/B Testing Results
We listened to your feedback and updated how A/B test results are calculated. Instead of a single aggregated metric, we now account for variations in user activity day by day - providing better insights into daily user engagement and aligning with the metrics available in Explore.
Additionally, with the new metrics categories, you can now compare related metrics across each variant at first glance.
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New revenue and monetization overview
We aim to support developers and publishers with option to track their revenue as well as expand on their possibilities with alternative solutions and tracking integrations. Newly, you are able to track your Web Shop revenue in our updated Monetization Overview.
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Event collection status
You can now control which games you track in GameAnalytics without updating your SDK. Choose between collecting all events, only session events, or disabling event collection all together.
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New ILRD metrics in Explore
We added ILRD Count Per DAU and ILRD Revenue Per DAU reporting the revenue or count for Impressions (ads shown by an Ad Mediation SDK) divided by all DAU. Additionally, you can also access ILRD by placement.
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We are compliant with Apple privacy updates
To ensure compliance and transparency with the new Apple guidelines and regulations, we have diligently updated our GameAnalytics SDK for iOS and Unity platforms.
To avoid any potential issues during the App Store update process, you must update your GameAnalytics SDK to the latest versions for iOS and Unity.
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Improved health monitoring for your games
We're enhancing our existing error reporting functionality to offer deeper insights into the technical aspects of player experiences. Here's what's new:
- Access detailed breakdown of frames per second (FPS) experienced by players throughout their gaming sessions.
- Get valuable insights into the RAM usage of your application.
- Optimize the loading time of your games with the app boot time feature.
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Raw data now available in real-time
Raw Export automatically extracts and transfers your game’s raw data to your preferred storage solutions - now in real time. This data includes granular gameplay events, properties, and timestamps—essentially, a direct pipeline to your game’s data, allowing you to process, store, and transform it according to your own requirements.
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GameIntel is back
We brought Benchmarks and Store Intelligence back. Conveniently package in GameAnalytics Pro, you can access this data with the overall performance context of your own games. It is yet another step to make sure you are fully empowered to make the best data-driven decisions on your journey.
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Introducing GameAnalytics Pro: Your gateaway to deeper insights
With Pro, developers and game studios gain access to detailed analytics, comprehensive player engagement metrics, and the ability to tailor their analyses based on specific events and triggers within the game. This upgrade also unlocks health monitoring features to swiftly identify and address potential technical glitches and errors within their game builds.
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Live event filtering improvements
The real-time event feed has been updated to control the events shown via filters. We now support build and event-type filters in addition to user_id. It is now way easier to validate an SDK integration as you can focus more granularly and sit back and watch the events arrive. The event list also increased to show 50 at one time.