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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
A global analysis of annual performance benchmarks for the mobile gaming industry in 2018, looking at data from 3+ billion players.
Let’s look at some powerful, cost-free ways you can market your newly developed game - both before and after launch.
We look at the most useful game analytics metrics to help shed light on how you can improve your mobile game with data.
Mobile games experts Om Tandon and Abhimanyu Kumar look into what Coin Master gets right, what the competition gets wrong, and how the Social Casino genre is evolving.
GDC San Francisco 2019 is just around the corner. With hundreds of talks, innovations and activities on, how will you choose to spend your time?
In this post, you'll get a sneak peak into how we improved our infrastructure deployment practices, all by utilising the “Blue-Green deployment approach”.
In this post, GameRefinery takes a deep dive into which game art styles and genres are rocking the US, Chinese and Japanese markets, all while using data from their platform.
We dig deep into what makes a great social casino game, and find out how studying this genres' meta features can improve your titles retention.
In this post, our good friends at Megacool shares with us how exactly game developers can nail their referral marketing for their mobile games (with examples!).
Using their Market Explorer tool, GameRefinery makes sense of the battle royale space, and shares with us 6 interesting implementations of this mode.
Publishing your mobile game? From DIY to partnerships, here’s a look at the two sides of the mobile game publishing coin.
It's been a couple of months since we've updated the GameAnalytics platform. To get you up to speed with what's new, we've listed all of the most recent changes (big or small).
Indie Developer, Terry Cavanagh, shares with us the biggest issues around enemy AI in his most recent game, and how he overcame them.
From Advertising & Monetization tools, through to Sound & Audio apps, we review what the best resources are for any developer looking to perfect their game.
UX Director at DIGIT, Om Tandon, shares with us Part 3 of Advanced UX Prototyping, based on CDT Design sprints & Type-8 prototyping methodology.
Kickstarting this year is Pocket Gamer Connects first conference in London. So get ready for some jam packed industry insights in the shape of talks, panel sessions and networking opportunities.
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