8 Awesome Games Released in 2018
What were the top games launched over the past 12 months? And what made these titles stand out from the rest? We find out...
Publisher Market Share 2018 Infographic
As 2018 comes to a close, GameRefinery reflects on how the mobile gaming industry has developed over the past year, and who made the biggest splash - all in their handy infographic.
Building My First Game – Terry Karavoulias’s Story
Terry Karavoulias shares with us his story on how he developed his first game - with no experience in designing or programming games.
Get Your Insights On The Go With The GameAnalytics Mobile App
That's right, we're excited to announce that you can now view insights about your players on the go with our newly released mobile app: GameAnalytics Instant.
Roblox SDK Now Available For GameAnalytics
We're excited to announce that we have added the Roblox SDK to our collection!
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What Kinds Of Western Games Have Taken Off In Japan?
Using their Market Explorer tool and genre taxonomy framework, GameRefinery answers the hard question all western developers ask: What are the top grossing games in Japan, and what genres do they represent?
Mobile vs Desktop UI: Key Differences In Design
Mobile games can now be been seen across desktop, Nintendo Switch, and other top consoles. So when keeping all of these devices in mind, how can you make your game’s UI work across them all?
Boyfriend Dungeon: The Secrets Of Their Email Marketing Strategy
Creative Director at Return to Adventure Mountain, Chris Zukowski, shares with us how studio Kitfox Games nailed their email marketing strategy for their game, Boyfriend Dungeon.
Taking The Plunge Into Game Dev – Beasts Of Burden Interview
We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.
Stencyl SDK Is Now Available For GameAnalytics
We're excited to announce that we have added the Stencyl SDK to our collection!
GameAnalytics Product Update – What’s New In Our Platform
Since we changed our backend technology to Druid, we've been hard at work fixing issues and bringing in new features. Below, you'll find a handy list of exactly what those changes are...
Key Lessons From Studio Q – BitMango Interview
We talk to Sung-Ku Kim, Director of Studio Q, and find out what were the key lessons the studio learned on their path to success.
Match3 Games – Meta Layers And Matching Types
In this blog post, GameRefinery reviews two major aspects of Match3 games - the various types of matching types and their popularity, as well as digging into the recent rise and of meta-game aspects.