Data Warehouse
Take control with your own insights engine
Data Warehouse is a powerful data warehousing solution that consolidates all your GameAnalytics data into a single, organized, third-party database – ready for you to analyze at the event and player level.
Trusted by 60,000+ gaming studios
Your own no-hassle data workbench
Empower your analysts to run advanced SQL queries on gameplay events without relying on engineers to build custom SDKs, data pipelines or storage infrastructure.
- Run advanced queries using SQL
- See data at the event and player level
- Connect data from multiple sources
- Freely download your events data
- Access your data programmatically
Typical setup and data transfer into a managed BigQuery instance takes days, not months – saving you all the R&D and empowering your data team in record time.
Game data pipeline: Building vs buying
As large number of studios, publishers, and game developers are heavily relying on data to guide their decisions, they need to decide between building or buying. But which one is more efficient?
Limitless possibilities
Let’s get your data fully connected
Easily get your data available for your analysts to use in any BI tool, without having to spare a second of thought on infrastructure cost.
Developing a #1 MMO with event level data
Discover how the creators of “Zenith: The Last City”, a #1 hit across mutliple VR platforms including Quest, Steam and PS VR, use data-driven insights and features like Data Warehouse to improve user engagement.
Need help?
Frequently asked questions
You have a limit of 500 events per user, per day (on average). This is typically sufficient for games across various platforms.
Note that if you exceed this limit, we will still collect the events. You’ll be notified that you’ve exceeded the limit and will be given time to address this.
With Data Warehouse, no. You do not need to host your data yourself - this is included in the full-package solution. You simply query what you need.
With Data Export, yes. Your data is exported to your cloud storage.
See our documentation here regarding Design Events, and here regarding Custom Event Fields.
Please note that Design Events and Custom Event Fields are only stored and available to query once you become a DataSuite customer. Data sent prior to becoming a customer will not be stored or populated in our DataSuite solutions.
We measure by the count of distinct users that sent at least one event during the time period. For example, for MAU it would be the count of users that sent at least one event during a specific month.
See our documentation regarding data retention for Data Warehouse here. For Data Export, the data is subject to your internal data retention policies as it is hosted on your cloud storage.
Yes. With Data Warehouse, you can use the native connectors available in BigQuery or create a new one. With Data Export, you can set up your pipeline with the tools of your choice.
Want to learn more?
Book a demo
Every studio has unique needs, and we’re committed to providing tailored solutions that meet those needs. To learn more and to receive a personalized quote, simply fill out the short form below.
Proven performance
Trusted, secure & stable
Rely on our unparalleled stability at scale, with a 99.9999% uptime guarantee, ensuring uninterrupted access to your data.
Monthly active games
95,000+
Daily events processed
25 billion+
Up-time record
99.9999%
#1 trusted service
13 years
Still not convinced?
Hear it from the best
GameAnalytics' products help us inform our decisions with real market insights, keeping us connected not just to our closest competitors, but to the overall industry and the changing behaviour of players.s
Without data, it's difficult to identify problems and learn what changes have the biggest impact. That’s why GameAnalytics was one of the very first tools that we integrated – and it can be setup in just a few minutes!
We use GameAnalytics on a daily basis to keep an eye on the key KPIs for all of our games. It is an essential tool for all data driven gaming studios. Highly recommended.
GameAnalytics is the glue for our games. We’re able to see all of our data across our different games, builds, and platforms quickly. Something we just didn’t find with other tools out there.
We chose GameAnalytics because it's the leading trusted analytics solution in the games industry. We use their products like Raw Export to help us stay a key player in the high-growth market we operate in.
At Homa, we evaluate tons of prototypes & KPIs simultaneously to release the next chart-topping titles. Thanks to GameAnalytics, the process has become more efficient.
The tools from GameAnalytics have helped us increase our monetization performance by up to 30% for several of our Messenger titles.
Thanks to GameAnalytics, we make decisions about player engagement by using heaps of custom events with relative ease.
GameAnalytics is an essential tool to help us understand how people are playing Crossy Road - love it!
We use GameAnalytics to get all the insight we need about our players on all platforms, from iOS to FB Instant.
We absolutely love GameAnalytics. The real-time metrics are a lifesaver for tracking our campaigns.
Our continued success is dependent on GameAnalytics providing critical gaming KPIs at our fingertips.
GameAnalytics help us to understand at the player behaviour in both macro and micro level. We rely on it.
GameAnalytics is a great platform for all your analytics +some. It helps to have all your KPIs in one place to quickly find game design improvements. We’ve doubled KPIs in many games by using GameAnalytics.
GameAnalytics is as important to us as radar when you're flying at night, through a thunderstorm; without it, we'd be flying blind
Happy to use GameAnalytics for all of our products. Very convenient and easy to use tools give us important and detailed information to understand in-game data.
It was very easy to setup GameAnalytics and get instant insights.
Games are art undoubtedly, but we use science to create art and rely on GameAnalytics to differentiate Snakeio from competition based on player behavior; in real-time!