What's new

Wall of Updates

Discover new features, performance enhancements, and usability improvements—all designed to help you track and optimize your games more effectively.


June 18, 2024
A/B Testing

Updated A/B Testing Results

We listened to your feedback and updated how A/B test results are calculated. Instead of a single aggregated metric, we now account for variations in user activity day by day - providing better insights into daily user engagement and aligning with the metrics available in Explore.

Additionally, with the new metrics categories, you can now compare related metrics across each variant at first glance.

June 13, 2024

New revenue and monetization overview

We aim to support developers and publishers with option to track their revenue as well as expand on their possibilities with alternative solutions and tracking integrations. Newly, you are able to track your Web Shop revenue in our updated Monetization Overview.

May 30, 2024

Event collection status

You can now control which games you track in GameAnalytics without updating your SDK. Choose between collecting all events, only session events, or disabling event collection all together.

May 22, 2024
New metrics

New ILRD metrics in Explore

We added ILRD Count Per DAU and ILRD Revenue Per DAU reporting the revenue or count for Impressions (ads shown by an Ad Mediation SDK) divided by all DAU. Additionally, you can also access ILRD by placement.

April 22, 2024

We are compliant with Apple privacy updates

To ensure compliance and transparency with the new Apple guidelines and regulations, we have diligently updated our GameAnalytics SDK for iOS and Unity platforms.

To avoid any potential issues during the App Store update process, you must update your GameAnalytics SDK to the latest versions for iOS and Unity.

April 11, 2024
Health monitoring

Improved health monitoring for your games

We're enhancing our existing error reporting functionality to offer deeper insights into the technical aspects of player experiences. Here's what's new:

  • Access detailed breakdown of frames per second (FPS) experienced by players throughout their gaming sessions.
  • Get valuable insights into the RAM usage of your application.
  • Optimize the loading time of your games with the app boot time feature.
March 18, 2024
Raw export

Raw data now available in real-time

Raw Export automatically extracts and transfers your game’s raw data to your preferred storage solutions - now in real time. This data includes granular gameplay events, properties, and timestamps—essentially, a direct pipeline to your game’s data, allowing you to process, store, and transform it according to your own requirements.

February 5, 2024
Industry intelligence

GameIntel is back

We brought Benchmarks and Store Intelligence back. Conveniently package in GameAnalytics Pro, you can access this data with the overall performance context of your own games. It is yet another step to make sure you are fully empowered to make the best data-driven decisions on your journey.

December 5, 2023
Product update

Introducing GameAnalytics Pro: Your gateaway to deeper insights

With Pro, developers and game studios gain access to detailed analytics, comprehensive player engagement metrics, and the ability to tailor their analyses based on specific events and triggers within the game. This upgrade also unlocks health monitoring features to swiftly identify and address potential technical glitches and errors within their game builds.

November 22, 2023

Live event filtering improvements

The real-time event feed has been updated to control the events shown via filters. We now support build and event-type filters in addition to user_id. It is now way easier to validate an SDK integration as you can focus more granularly and sit back and watch the events arrive. The event list also increased to show 50 at one time.