Author profile

Sarah Impey

Content Creator at GameAnalytics
2018 top games
9 min read
#Game Deconstructions

8 Awesome Games Released in 2018

This past year has been excellent for the mobile games industry. In all directions, the sector seems to be expanding, catering to over 2 billion users worldwide and generating well over $100 billion this year alone. But what makes a mobile game particularly great? And what trends can we see from the best games published this year? In no particular order, we take a look at what we think are the best games of 2018 that any developer can take inspiration from. 1. Alto’s Odyssey Developer: Snowman (dubbed Team Alto) Launch date: 21st February 2018 iOS, 25th July 2018 Android Price: $0.99 Available on: iOS, Android Awards won: Apple Design Award for Outstanding Design and Innovation Alto’s Odyssey is the follow-up title to the critically acclaimed Alto’s Adventure, an endless runner snowboard game developed by Snowman. If you’re not familiar with...
mobile ui design 10
10 min read
#Guides

Mobile vs Desktop UI: Key Differences In Design

Mobile gaming continues to outpace both PC and console segments in the global games market, and now represents over half (51 per cent) of the total market share, according to Newzoo. And in today’s market, developers are no longer making a game for just one device. Mobile games in particular can now be been seen on desktop, Nintendo Switch, and other top consoles. So when keeping all of these unique devices in mind, how can you make sure your game’s UI works across them all? Psst! This post is slightly longer than usual, so you can jump to something in particular, if you want: Keeping it simple – difference in space and layout Choose your controls well – buttons vs. HUDs When to turn up the graphics – quality control UI checklist: testing your interface Top takeaways: everything summed up...
12 min read
#Game Deconstructions

Taking The Plunge Into Game Dev – Beasts Of Burden Interview

Located within the Copenhagen branch of GameAnalytics is our GameHub, where anyone can come and use the space in order to develop and grow their games. One such group are the developers of Beasts of Burden, who have just started their kickstarter campaign… Thanks for chatting with me today. Can you shed a light on what Beasts of Burden is? Gladly. So, in short, Beasts of Burden – bob – is a game-driven approach to establishing better habits, overcoming stress, and improving feelings of well-being. We’ve based this game on 30 years of research into stress management, and it provides bite-sized and fun activities proven to build a resilient mindset. All of which is delivered by powerful A.I. within one central app. Here’s a nifty video we put together to build a better picture of what it’s about: And how...
10 min read
#Game Deconstructions

7 Incredible Game Design Examples And Why They Work

Deciding how to visually represent your mobile game is arguably the most exciting stage in your app’s development. But it can also be one of the greatest challenges. Balancing breathtaking visuals or charming aesthetic features with practical and seamless navigation is something not all developers have been able to easily achieve. Essentially, a good design style needs to draw users in to an engaging world through great aesthetics and unique visuals, while also supporting the overall user experience. An amazing hand illustrated backdrop by a talented artist is all well and good. However, if it doesn’t match up with your game’s core functionality, it’s not worth the investment. Whether you’re developing hyper-casual or hard-core games, finding the right design involves an appreciation of your genre’s limitations, a practical understanding of user experiences and most of all, a flare for creativity....
Softgames Interview Blog Cover
8 min read
#Strategies

Winning Big With Facebook Messenger Games – SOFTGAMES Interview

Being one of the five biggest developers on Facebook Messenger, I spoke with Alexander Krug, CEO of SOFTGAMES, to learn about the history of the studio, and how they use analytics to monitor their successful portfolio of HTML5 messenger games.  SOFTGAMES is the world’s largest HTML5 games platform with a pretty awesome vision. Can you give us some background into how it all started? Our journey began in 2006 as a four-person startup in Berlin. At that time, we exclusively developed J2ME Games for all major German television channels such as ProSieben, Sat.1 or RTL, and built titles for TV shows like “Germany’s Next Top Model” or “Formula 1”. The market witnessed a drastic change with the release of the iPhone 3G in 2008. After Steve Job’s open letter “Thoughts on Flash” in 2010 announcing that Flash won’t be allowed...