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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.
Head of Product at GameAnalytics
GameAnalytics’ Head of Product, Nikolaj Ahlberg-Pedersen, shines a light on one of our upcoming features: Multidimensional Filtering and Advanced Splitting.
Over the past several months we’ve been developing two powerful new features: the Command Center and Experiments.
GameAnalytics as you know it is about to go through some major changes. In this post we outline why we decided to rebuild our technology, along with the many improvements you can expect to see long term.
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