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Sarah Impey

Sarah Impey

Content Marketing Manager at GameAnalytics

Using Music As A Core Mechanic: Insights from Amanotes

In this post, music gaming industry specialists, Amanotes, have shared their key steps and top tips that every developer should know when creating music mobile games.

A Game Developer’s Guide To Google Stadia

Google has recently shared some of the top updates about their new product, Google Stadia. But what does this mean for mobile game developers?

Studio Spotlight: Lessons From Goodgame Studios

We've spoken to Oleg Savschouk, Goodgame Studios' newly appointed CEO, to learn their key challenges and top tips that any game dev should know when launching mobile games.

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Could A Subscription Model Work For Your Mobile Game?

Subscriptions models can be seen everywhere. But is it good for gaming? In this post, we look at the pros and cons of ditching the ads in favor of subscription-based gaming.

Apple Arcade: What This Really Means For Mobile Game Developers

We look at the pro's and cons of Apple's latest subscription-based service, Apple Arcade, and what mobile game developers should look out for.

How To Conduct User Research In The Prototype Stage For Your Game

Testing ideas in the prototype stage is a vital step in your game's development. But what should you test? And who to? We answer just that...

Finding A Publishing Partner Vs Self Publishing – Everything You Need To Know

Publishing your mobile game? From DIY to partnerships, here’s a look at the two sides of the mobile game publishing coin.

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8 Awesome Games Released in 2018

What were the top games launched over the past 12 months? And what made these titles stand out from the rest? We find out...

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Mobile vs Desktop UI: Key Differences In Design

Mobile games can now be been seen across desktop, Nintendo Switch, and other top consoles. So when keeping all of these devices in mind, how can you make your game’s UI work across them all?

Taking The Plunge Into Game Dev – Beasts Of Burden Interview

We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.

7 Incredible Game Design Examples And Why They Work

From Colour Switch to Broken Age - we identify the top games with beautiful design, and what you need to look out for when creating your own.

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Winning Big With Facebook Messenger Games – SOFTGAMES Interview

We talk to Alexander Krug, CEO of SOFTGAMES, and find out how they use GameAnalytics to win big with Facebook Messenger games.