Content Marketing Manager at GameAnalytics
Whether you want to catch up on missed content, or are eager to relive the evening, we’ve recorded each talk from our latest event on making hit idle games.
We look at the pro's and cons of Apple's latest subscription-based service, Apple Arcade, and what mobile game developers should look out for.
In this post, music gaming industry specialists, Amanotes, have shared their key steps and top tips that every developer should know when creating music mobile games.
Music in games really can enhance a players experience, when done right. But where do you start? Don’t worry – we've put together 4 key steps that any developer should follow.
Google has recently shared some of the top updates about their new product, Google Stadia. But what does this mean for mobile game developers?
We've spoken to Oleg Savschouk, Goodgame Studios' newly appointed CEO, to learn their key challenges and top tips that any game dev should know when launching mobile games.
Subscriptions models can be seen everywhere. But is it good for gaming? In this post, we look at the pros and cons of ditching the ads in favor of subscription-based gaming.
Testing ideas in the prototype stage is a vital step in your game's development. But what should you test? And who to? We answer just that...
Publishing your mobile game? From DIY to partnerships, here’s a look at the two sides of the mobile game publishing coin.
What were the top games launched over the past 12 months? And what made these titles stand out from the rest? We find out...
Mobile games can now be been seen across desktop, Nintendo Switch, and other top consoles. So when keeping all of these devices in mind, how can you make your game’s UI work across them all?
We speak to Ustwo's previous Head of Design, Toke Barter, about the history of the Beasts Of Burden app, and the key challenges they faced on the way.
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