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Ioana Hreninciuc

Ioana Hreninciuc

CEO at GameAnalytics

Browse hundreds of different gaming services with the GameDev Toolbox

We’re thrilled to announce the release of the GameDev Toolbox, a one-stop directory containing all of the services you’ll need to develop better games.

Mobile playtime increases by 62%, with IAP up by around 30% in Q1

We analyze the profound effect that COVID-19 is already having on player behavior around the world, with overall traffic up by 46%, playtime by 62% and in-app purchases also up by around 30% in March.

Mobvista Surpasses $500 Million Revenue – Largely Thanks to Programmatic Ads

Over 2019, Mobvista's total revenue grew by 15% to overtake the $500 million mark. And in this post, we share the steps they took to achieve this success.

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ARPPU in top performing games up 20% compared to 2016

At GameAnalytics, we've recently launched Benchmarks+, a mobile intelligence tool for the games industry with a huge scale of global data. This platform includes aggregated insights for each KPI across 1.2 billion players, 16 billion sessions and 150 million transactions each month.

Introducing Benchmarks+, Mobile Gaming Intelligence from 1.2b Monthly Players

Introducing Benchmarks+, the first mobile market intelligence platform with real-world retention and engagement insights for the top 5% of performance, across all genres and metrics.

header bidding

Keeping Your Head: A Beginner’s Guide To Header Bidding In Mobile Games

In this post, we’ll be talking all things 'header bidding' and 'ad mediation'. Not sure what these mean? Then you'll probably want to read on.

Hyper-Casual Games 101: How To Get The Most Out Of Your Players

When making hyper-casual games with great next day retention, how can you make sure you get the most out of your players?