Author profile

Anders Drachen

Anders Drachen, Ph.D. is a veteran Data Scientist, Game Analytics consultant and Professor at the DC Labs, University of York (UK).
2 min read
#Data & Analytics

The Allure Of Numbers

For people working with game analysis, gameplay metrics (measures of player behavior, e.g. navigation, item- and ability use, trading etc.) is the kind of data that - if data were gemstones – would be diamonds. And not the regular white, discount version but the flawless blue ones that we need Indiana Jones to steal back from bad-tempered natives in the South American jungle.
3 min read
#Data & Analytics

Six Game Data Mining Myths

Analysing and mining game data is catching on rapidly across the gamut of developers and publishers, not only in games but also other forms of interactive digital entertainment. Because game data mining is still something that is being defined, there are a lot of myths circulating about what telemetry data from games is, how it is used and what data mining of these data can do for developers and publishers. Read on for a bit of game telemetry mythbustin´.
3 min read
#Data & Analytics

Using Drill-Down Analysis To Find Out Why

When something is missing or malfunctioning in a game, it affects how people play. When we see players spending twice as much time on level 5 as intended, something we did not plan for is happening. To find out why, to dive down into the data and find the root causes of player behavior, drill-down analysis is a flexible and intuitive method requiring minimal training.
6 min read
#Data & Analytics

Game Data Mining: Fundamentals

When you have data about players behavior, server performance or system functionality, how do you convert it into something meaningful? How do you move from raw data to actionable insights? Game data mining is the answer - this is the umbrella term for the methods employed when working with game telemetry data. In this article, we describe what telemetry, metrics and data mining is, and introduce why data mining is useful in game development.