Category

AI

Voice over cover image
8 min read
#AI

How to use AI to improve your in-game voice-overs

AI can help your studio in many ways; from coming up with ideas, writing placeholder scripts, and even helping market your game. So, where is the technology when it comes to voice-overs? Does it actually work? And how can you use it?
AI and game development
7 min read
#AI

AI-Driven Creativity: Prototyping Games in the Digital Age

While you can’t (yet) plug in a prompt and have it develop a fully functional mobile game, you can use AI to help you come up with ideas and speed up your process. So here are a few ways you can use AI when developing your prototypes.
CivRoyale
Roamer Games
#Case study

Roamer Games: Powering Game Development by Combining GameAnalytics and AI

Roamer Games is the new kid on the game development block. They are all about creating a mid-core strategy game that would give you the thrill of Civilization in just a five-minute gaming session. Early in the production, their team figured that to create a hit title, they needed to understand players’ behavior on a granular level. That’s where GameAnalytics’ data tools came into the picture. This case study breaks down how Roamer Games used GameAnalytics combined with AI technology to level up their game development. Understanding Roamer Games’ Needs and Challenges The game Roamer Games had in mind was a cross-platform but mobile-first marvel. Think iOS, Android, and WebGL. It’s a blend of Civilization and Clash Royale – a strategy with a dash of action. The studio needed the lowdown on how gamers played their game right from the...
Generative AI cover
7 min read
#AI

Generative 3D creation with AI prompts

AI is evolving fast. From image generation to artificial assistants, we're seeing more uses for AI hit the market. 3D modeling included. Our friends at Sloyd are launching AI text prompting in their 3D web editor. They've shared all of the details for their latest release.
Midjourney Cover Image
8 min read
#AI

Using AI to Supercharge Your Game Art Design

Discover how tweaking AI tool settings can help you generate varied art styles, produce better concepts, and speed up the process from prototype to final design. With AI on your team, creating unique game art has never been easier or faster.
3 min read
#AI

Creating concept art for games, with genAI

While it may not excel at everything yet, AI's prowess in concepting, storyboarding, and ideation has captured the industry's attention. Join us as we delve into the realm of GenAI, exploring its ability to create stunning concept art and assets for games.
6 min read
#AI

How AI Could Change The Way We Build Video And Mobile Games

“I’m sorry Dave. I’m afraid I can’t do that.” If you’re a sci-fi film fan or (ahem) of a certain age, that quote from HAL 9000, the sentient computer and antagonist of ‘2001: A Space Odyssey’, will likely have sent a small shiver down your spine. Artificial intelligence, or AI, has long been a go-to Hollywood villain – think Skynet, Ultron and, arguably the most evil of them all, Proteus IV from ‘Demon Seed’. Luckily, though, science fact hasn’t mirrored fiction (not yet, at least) and “friendly AI” is now in almost all our homes in the form of Siri, Cortana, Alexa and the like. It’s also used in more mundane processes like search engines, email filtering, and chatbots. However, AI in game design needs to catch up. Chances are you’ve heard lots about AI playing games – famous examples...
15 min read
#AI

How Enemy AI Works In Dicey Dungeons

Editor’s Note: this post was originally published by Terry Cavanagh, indie game designer currently working on Dicey Dungeons. To stay up to date with what Terry is currently working on, your can find him on Twitter, or follow his other projects on his website here.  For the past month or so, I’ve been tackling one of the biggest technical problems in my new game, Dicey Dungeons – improving the enemy AI enough for the final release of the game. It’s been pretty interesting, and lots of it was new to me, so I thought I’d write a little bit about it. First up, a sort of disclaimer: I’m not a computer scientist – I’m just one of those people who learned enough about programming to make video games, and then stopped learning anything I didn’t have to learn. I can usually muddle...