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Anthony Pecorella
Anthony runs the site content for Kongregate and produced the smash hit, AdVenture Capitalist mobile.
24 min read
#Game Design
The Math of Idle Games
[latexpage] This article was originally posted on Kongregate’s Developer Blog. Part I I’ve given a few talks in the past about the appeal and general mechanics of idle games, but what if you actually wanted to make one? Theory and patterns are nice, but there’s some complicated math running behind it. And how on earth do you balance a game that has insanely large numbers? This article is Part I of what will be a three-part series detailing topics covered in my most-recent talk. Part I discusses core ideas of growth, cost, prestige, and generator balancing. Part II will look into alternate growth methods (especially derivative-based). Part III will look at prestige cycles and balance. The models for all of the charts produced in these articles are available as spreadsheets. Please feel free to duplicate, peruse, experiment, extend, etc.! Let’s...