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Author profile
Antony Oms and Florian Laizet
Game artists at Voodoo
8 min read
#Game Design
The Voodoo Art Manual: How to Make Effective Game Art in Hyper-casual
Editor’s note: This article was originally published by Voodoo. You can read the original on their blog here. The brand new Voodoo Art Manual is now available for all partner studios on our Publishing Platform. It contains a concrete and practical guide on how to create effective and engaging game art in hyper-casual. We know that many of the studios we work with don’t always have dedicated game artists in their teams, and that it is often created by developers using the help of existing tools on Unity. Art, however, is an essential element of your game. It makes or breaks both the clarity of your gameplay and the user’s experience. Without effective art, the success of your game lies in the balance. The Voodoo Art Manual was created to maximize your chances of success in the prototyping phase. Whether you’re an experienced...