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Author profile
Cristian Bercu
Engineering Team Lead
11 min read
#Game Deconstructions
Zelda: Tears of the Kingdom – A Masterclass in Sequel Design
Tears of the Kingdom adds another tenet to its game: Creative exploration. And that’s why it appeals to absolutely everyone. We look at exactly what we can learn from Tears of the Kingdom and how its design philosophy helps the game appeal to every type of gamer out there.
6 min read
#Data & Analytics
Analytics In Swivel 2D (GameAnalytics Demo Game)
Introduction Like any other software development team, the GameAnalytics SDK team invests time in team-building and in other activities that elevate the team spirit. We participated in a local game jam in late spring where we managed to imagine and implement a simple immersive game mechanic. With a little more work after the event, we managed to build a simple game, which we later named Swivel 2D. The intention of building this small game is to illustrate how the GameAnalytics product can be used, from instrumentation through to the planning phase and finally on to programmatic implementation. Download the game! In order to fully understand the contents of this page, I’d recommend that you download and play the game. Here are the links: Download Swivel for iOS Download Swivel for Android Swivel is a pseudo-single player casual game for mobile platforms created by...