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Welcome to the GameAnalytics blog, where we try to help game makers build more engaging experiences through a strong understanding of their core metrics.

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Jens Peter

Jens Peter Jensen finished a MSc in Game Design in 2012 at ITU Copenhagen and has ever since been on a quest to better understand games and especially their players.

A Guide to the Top Grossing Games on the AppStore (Part 3)

In Part Three of the article we reach a well deserved conclusion upon the Top Grossing Games in the App…

A Guide to the Top Grossing Games on the AppStore (Part 2)

In Part Two of the article we delve deeper into the top grossing chart, only to find out that gambling,…

Tighten Games

Building Tight Games With Game Metrics (Part 3)

These are the final game metrics ideas and suggestions inspired by Daniel Cook's "Building tight game systems of cause and effect" post.

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Tighten Games

Building Tight Games With Game Metrics (Part 2)

Here are more game metrics ideas and suggestions inspired by Daniel Cook's blog post about making games easy to understand and play, called "Building tight game systems of cause and effect".

Tighten Games

Building Tight Games With Game Metrics (Part 1)

Here are a number of game metrics ideas and suggestions inspired by the techniques described in Daniel Cook's blog post about making games easy to understand and play, called "Building tight game systems of cause and effect".

Usability in Mobile Games: The Triumph of Bad Design?

Many successful games seem to have lately forgotten to include usability, which used to be the alpha and omega for game development, in their development process. Is it now the triumph of bad design?