Author profile

Shariq Manji

Senior Product Manager at GameAnalytics
3 min read
#Tool & Product

GameAnalytics Product Update: May 2020

A lot has been going on here at GameAnalytics. We’re working on new features, products, rebranding and more. And now, we’ve made some new feature releases, a couple of which you’ve likely already heard about. But for those of you who haven’t, let’s get you up to speed with the latest changes to our platform and family of SDKs. To fill you in, we’ve listed out what we’ve improved within the GameAnalytics tool – whether big or small. I’ve kept this quite snappy and to the point, so if you have any questions or feel like we’ve missed something, feel free to get in touch. We’ll get back to you right away. So, let’s get to it. Remote Configs You can now apply Remote Configs to specific groups of players. Players can be filtered by three categories: Country, Build and...
4 min read
#Data & Analytics

Data Retention and Event Ingestion

During this year, our tech teams have been working hard on updating our tool to bring some significant improvements to GameAnalytics, such as A/B Testing and Benchmarks+. As our platform increases in popularity and usage (we now have over 70,000 developers using our tool), a key focus of ours continues to be improving the performance for all of our users. To do this, we’ll be making some changes to our data retention policy, querying capabilities, and event ingestion rules (for legacy SDKs), in mid-April 2020. Here’s an overview of what we’re changing and how this affects you. Data retention policy One of the most important changes we’ve made is our data retention policy. As always, you can query Historical Data for the last 13 months across all of our features (except for exporting your data, you can do this for...
4 min read
#Tool & Product

GameAnalytics Product Update: February 2020

We know it’s been a couple of months since our most recent product update, so let’s get you back up to speed with the latest changes to our platform and family of SDKs. To fill you in, we’ve listed out what we’ve improved within the GameAnalytics tool – whether big or small. If you have any questions or feel like we’ve missed something feel free to get in touch, and we’ll get back to you right away. Important Update: A/B Testing is now live! [June 2020] We’re glad you found this page, but it’s a bit outdated now. We’ve actually published A/B testing, which can be accessed in our tool by all developers. We strongly recommend you read our latest blog post on this to learn what you can do and what you can expect. You can read it here....
3 min read
#Tool & Product

New GameAnalytics User Interface

We’re excited to share a few updates and the latest changes to the GameAnalytics platform. Not only is the brand new version of Remote Configs now available in our tool, but we’ve also released A/B Testing, which you can apply to early access to here. (And for more information on these features, check out our last post here). That being said, this isn’t the biggest update we want to talk about. Alongside creating new features, we’ve also been working on updating the User Interface (UI) for our platform. We haven’t rolled this out for the entire tool, yet, but instead, we’ve applied these new designs to both Remote Configs and A/B Testing to give you a taste of what’s to come. Our new designs will make the tool a heck of a lot easier to navigate, but we appreciate that...
3 min read
#Tool & Product

Introducing Remote Configs and A/B Testing (Now Live!)

Important Update: A/B Testing and Remote Configs are now live! [June 2020] We’re glad you found this page, but it’s a bit outdated now. We’ve actually published A/B testing and Remote Configs, which you can now experiment with in our tool. We’ve crossed out all of the old bits in this article. But we strongly recommend you read our latest blog post on this to learn what you can do and what you can expect. You can read it here. Better yet, we’ve made both of these features completely free for the remainder of 2020. So what are you waiting for? ———————— We’re excited to announce the upcoming releases of that we’ve released not one, but two new features! Remote Configs and A/B Testing. Tools that will help you control your game from within GameAnalytics and find the best version...
3 min read
#Tool & Product

GameAnalytics Product Update: September 2019

We know it’s been a couple of months since our most recent product update (thanks for being so patient with us), so let’s get you back up to speed with the latest changes to our tool and family of SDKs. To fill you in, we’ve listed out what we’ve improved within GameAnalytics tool, big or small. If you have any questions about anything, or feel like we’ve missed something, feel free to email us at support@gameanalytics.com and we’ll get back to you right away. Explore Tool Filter Picker UI Improvements We’ve redesigned the way you can add filters to metrics, introducing new features and improving the user experience: More screen space allowing you to view 2 selection columns at all times – it’s now easier to view your hierarchy of game events and select the right ones. View your selected...
2 min read
#Tool & Product

GameAnalytics Product Update: May 2019

As you may know, we recently released our latest update in the GameAnalytics platform. So to get you back up to speed, here are the latest changes and improvements you can expect to find in our tool. This is a relatively short and sweet post, so if you have any questions about anything, or feel like we’ve missed something, feel free to email us at support@gameanalytics.com. Explore Tool UI improvements: you can see below the highlighted changes: Each metric now has only applicable aggregations available to select via the dropdown. Currency selection can be changed for business metrics. The default currency will be the one chosen within your user preferences. The “Add comparison graph” has been moved to below the primary visualisation. Session Length Histogram: fixes to the visualisation and data table. Cohorts Day 0 column has been added to all metrics...
2 min read
#Tool & Product

GameAnalytics Product Update – March 2019

We know it’s been a couple of months since our most recent update (thanks for being so patient with us), so let’s get you back up to speed with the latest changes to our tool and family of SDKs. To fill you in, we’ve listed out what we’ve done to the GameAnalytics tool (during February and March 2019), big or small. If you have any questions about anything, or feel like we’ve missed something, feel free to email us at support@gameanalytics.com. SDK Improvements Introduced ‘Enable/Disable Event Submission’ for all SDKs For more information, please check out the ‘Additional Calls’ section of your chosen SDK. Realtime Dashboard ‘Live Feed’ tab is now available – showing the latest 10 processed events. Monetization Dashboard ‘Purchase Behaviour’ tab is now available – providing monetization metrics split by Item Types, Item IDs, and Cart Types....
GameAnalytics Product Update January
4 min read
#Tool & Product

GameAnalytics Product Update – January 2019

It’s been a couple of months now since we’ve updated the GameAnalytics platform. If you’ve been following these posts, then you’ll know by now that we’ve been hard at work fixing bugs, tweaking existing features and all in all, getting the tool ready for a solid year of game analytics.  As promised, below you will find the all of the changes in our tool (during January 2019), big or small. If you have any questions about anything, or feel like we’ve missed something, feel free to email us at support@gameanalytics.com.  Historical Data Retrieval We’ve recently had a few questions around our data retrieval and retention policy within GameAnalytics. To make sure everyone is on the same page, we wanted to clear things up for you. Here’s the policy as it stands:  We have a backend Data Retention Policy of 12 months. ...
3 min read
#Tool & Product

GameAnalytics Product Update – December 2018

The end of 2018 saw a bunch of changes for us at GameAnalytics, and we’re excited to share with you everything we’ve been working on. So, to keep you in the loop with what’s new, we’ve outlined the improvements and features we’ve released since our last update, and what you can expect to see on the horizon. Product Update Roblox SDK Roblox SDK is now available for GameAnalytics. For more information please see our official announcement here. General Improvements Reintroduced Annotations, with existing notes that were created in legacy, still present. Improvements to the loading speed on the Homepage. Fixed the issue where the Toggle All button would not work for some event types. Realtime Dashboard is now the default page when accessing a game. Updated the Metric Picker UI within Custom Dashboards and Cohorts. Explore Tool Improvements to the “Group By”...
4 min read
#Tool & Product

GameAnalytics Product Update – What’s New In Our Platform

Earlier this year, we ended our open beta and officially released a major upgrade to GameAnalytics. To keep you in the loop with what’s new, we’ve outlined the improvements and features that have been released since we went live, and what you can expect to see on the horizon. What’s changed with the upgrade? The first thing you’ll notice is that we have introduced new functionality like multidimensional filtering, the ability to split your data by specific dimensions or events, and changing gameplay parameters within your live games. We’ve also refreshed our existing features. Check out these blog posts to learn more: GameAnalytics Beta Update Overview New & Improved Multidimensional filtering About Druid – GameAnalytics New Backend Technology Improvements since we went live Since we went live in September, we have been listening closely to your thoughts and feedback. The...