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Author profile
Terry Cavanagh
Lead Developer behind Dicey Dungeons
15 min read
#AI
How Enemy AI Works In Dicey Dungeons
Editor’s Note: this post was originally published by Terry Cavanagh, indie game designer currently working on Dicey Dungeons. To stay up to date with what Terry is currently working on, your can find him on Twitter, or follow his other projects on his website here. For the past month or so, I’ve been tackling one of the biggest technical problems in my new game, Dicey Dungeons – improving the enemy AI enough for the final release of the game. It’s been pretty interesting, and lots of it was new to me, so I thought I’d write a little bit about it. First up, a sort of disclaimer: I’m not a computer scientist – I’m just one of those people who learned enough about programming to make video games, and then stopped learning anything I didn’t have to learn. I can usually muddle...