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Author profile
Zack Wood
"Zack likes exploring new worlds through games.
He did the art/design for Cafe Murder. an iPhone game about a bazooka-wielding waitress and her insane chef brother. He also studied manga and game design at Kyoto Seika University and wants to go back."
7 min read
#Game Design
Quit the Grind: Other Ways to âLevelâ
In many RPGs you reach a point when battles are neither novel nor challenging, when youâre just going through the motions for gold or experienceăźalso known as grinding. It can kill any momentum the game had going, and it turns play into work. The problem is that grinding is hard to avoid in the standard RPG formula where each battle pushes you closer to the big âlevel up.â Youâre inherently rewarded for grinding, and sometimes forced to by sudden jumps in difficulty. Many classic RPGs have explored alternatives here, tooăźletâs see how they handled âleveling up.â LIMITED NUMBER OF ENEMIES This is the most simple solution- you canât grind if there arenât any more enemies! This is used by many Strategy RPGs (Fire Emblem, Front Mission, etc.) that they are divided into stages with a set numbers of enemies. This...