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Case studies

Learn from the best. Here you’ll find a collection of success stories from the industries top publishers and developers, all on how they use GameAnalytics to measure vital KPIs and key metrics.

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Softgames Interview Blog Cover
Case studies

Winning Big With Facebook Messenger Games – SOFTGAMES Interview

We talk to Alexander Krug, CEO of SOFTGAMES, and find out how they use GameAnalytics to win big with Facebook Messenger games.

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Development & design

The Future Of Idle Games – Fluffy Fairy Games Interview

What makes the genre of Idle Games so appealing to work on, and what's made Idle Miner Tycoon so successful?

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Development & design

A Decade Of Dreaming – The Story of frecle and Youropa

Ahead of the launch of their upcoming game - a decade in the making - we speak to frecle founder Mikkel Fredborg about finally achieving his dreams with Youropa.

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Our favorites

Thoughts On Mobile Gaming – An Interview With PocketGamer

We speak to PocketGamer Editor Ric Cowley about the biggest trends in mobile games, what the future of the industry holds, and his guide to developers to help their game get noticed by the press.

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Marketing

Going Multi-National: A Follow-Up Interview with FRVR

After following his story of growing from 0 to 2 Million Daily Active Users, we catch back up with Chris Benjaminsen of FRVR to discuss going multi-national, clones, and avoiding nasty lawyer papers...

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Guest posts

Part 2: Are Casual Games Maturing? Lessons from Playrix!

Why and how are casual games pivoting towards mid-core features? How are top tier Devs like Playrix driving this change in the casual gaming space? A close chat with Playrix, developer of top grossing games like Homescapes, Gardenscapes, and Fishdom.

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An interview with Voodoo games
Case studies

Breaking into Mobile Games Publishing: An Interview with Voodoo

In this interview we speak with one of Voodoo’s Publishing Managers, Hugo Peyron, to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the appstores.

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Development & design

How To Perfect Your Game’s Core Loop

We take a deep dive into core gaming loops: the main activities that structure the entire design of your game, tempting your players to engage repeatedly into a looping sequence...

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Development & design

How To Grow A Gaming Community (When You Don’t Have Players)

When you get started with social networks, it’s tough. Nobody follows you. Nobody knows you! How do game developers get those thousands of followers?

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An interview with Voodoo games
Case studies

Breaking into Mobile Games Publishing: An Interview with Voodoo

In this interview we speak with one of Voodoo’s Publishing Managers, Hugo Peyron, to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the appstores.

Read more »
Marketing

Going Multi-National: A Follow-Up Interview with FRVR

After following his story of growing from 0 to 2 Million Daily Active Users, we catch back up with Chris Benjaminsen of FRVR to discuss going multi-national, clones, and avoiding nasty lawyer papers...

Read more »
FRVR Interview
Case studies

From 0 to 2 Million DAU: An Interview with FRVR

It’s one thing to devote years of your life to building games. It’s another thing altogether to turn these creations into a business success, time after time. FRVR has a proven track record of doing exactly that.

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Marketing

10 Tactics To Drive Game Downloads On A Low Budget

Getting a mobile game discovered by users is a tricky task, but there are many ways to promote it with a low budget. Here are 10 tips to do just that.

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News & releases

Important Beta Update: GameAnalytics is Evolving!

GameAnalytics as you know it is about to go through some major changes. In this post we outline why we decided to rebuild our technology, along with the many improvements you can expect to see long term.

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