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Development tips

Tips and tricks every game developer needs, from starting you game from scratch, to reducing your player churn and perfecting your core gaming loop.

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Marketing

Prototype Phases For A Hit Casual Game – Purple Diver

In this post, Publishing Manager at Voodoo, Alexander Shea, shares with us the steps they took when developing hit game, Purple Diver, and what changes they made during each prototype phase.

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Marketing

How To Conduct User Research In The Prototype Stage For Your Game

Testing ideas in the prototype stage is a vital step in your game's development. But what should you test? And who to? We answer just that...

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Guest posts

Battle Royale In NBA & Star Wars – 6 Exciting Ways To Implement A Battle Royale Mode In Your Next Game

Using their Market Explorer tool, GameRefinery makes sense of the battle royale space, and shares with us 6 interesting implementations of this mode.

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Guest posts

How Enemy AI Works In Dicey Dungeons

Indie Developer, Terry Cavanagh, shares with us the biggest issues around enemy AI in his most recent game, and how he overcame them.

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Development & design

Time-Saving Tools For Mobile Game Developers

From Advertising & Monetization tools, through to Sound & Audio apps, we review what the best resources are for any developer looking to perfect their game.

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Development & design

What’s The Best Game Engine For You?

To help you choose, we're narrowed down what you need to consider in a games engine when creating your game.

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Guest posts

Game UX Style Guide: Why Do You Need One?

UX Director at DIGIT, Om Tandon, shares with us the importance of Game UX style guides, and why you need one.

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Development & design

Digital Board Game Companion Apps: The Merge of Physical and Digital Gaming

Physical and digital games used to be completely separate, but now they can be combined to make new, innovative experiences.

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Development & design

Designing Habit-Forming Games

A player who gets used to playing your game habitually will keep coming back, and that's the key to forming a steady community.

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News & releases

Important Beta Update: GameAnalytics is Evolving!

GameAnalytics as you know it is about to go through some major changes. In this post we outline why we decided to rebuild our technology, along with the many improvements you can expect to see long term.

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Marketing

10 Tactics To Drive Game Downloads On A Low Budget

Getting a mobile game discovered by users is a tricky task, but there are many ways to promote it with a low budget. Here are 10 tips to do just that.

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An interview with Voodoo games
Case studies

Breaking into Mobile Games Publishing: An Interview with Voodoo

In this interview we speak with one of Voodoo’s Publishing Managers, Hugo Peyron, to find out how they grew from a small studio of two engineers into a game publishing powerhouse with successive smash hits on the appstores.

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FRVR Interview
Case studies

From 0 to 2 Million DAU: An Interview with FRVR

It’s one thing to devote years of your life to building games. It’s another thing altogether to turn these creations into a business success, time after time. FRVR has a proven track record of doing exactly that.

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Marketing

Going Multi-National: A Follow-Up Interview with FRVR

After following his story of growing from 0 to 2 Million Daily Active Users, we catch back up with Chris Benjaminsen of FRVR to discuss going multi-national, clones, and avoiding nasty lawyer papers...

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