Category
GameAnalytics Updates
#Data & Analytics
Mobile playtime increases by 62%, with IAP up by around 30% in Q1
As millions of people work from home or are on furlough, theyâve needed something to pass the time: streaming TV shows, learning instruments and, of course, playing games. At least, thatâs the assumption. We dug into our data to find that playtime has soared and people are spending more, but each genre is affected differently. Weâve analyzed our data in two ways 1. Global network analysis Our first approach was to look at the overall data across our network. Over 75,000 developers use GameAnalytics to analyze how gamers are playing. Thatâs about 40,000 active mobile games, all in all, including 40 of the top 100 most downloaded games on the app stores. By combining all this data, we can see how more than a third of the worldâs mobile players are behaving. Specifically, we analyzed playtime and how much people...
#GameAnalytics Updates
Introducing Organizations: Empowering New Functionality in 2020
Weâve been a bit quiet these past few months in regards to major product updates, but for good reason. Alongside new features and capabilities coming in 2020, weâre also updating how youâll manage your accounts in our tool, with our new concept: Organizations. Weâre launching the first version of this feature within a few days. Hereâs everything you need to know. So, what is an âOrganizationâ? In short, an Organization will be the heart of your GameAnalytics account. It will be a central place for managing your company, containing all your games and users (even multiple studios), and will function as a trusted environment for collaboration between your users. How our account management currently works At the moment, our account management is user-focused. This has worked for smaller companies and studios (those who deal with just a handful of users...
#Data & Analytics
Hyper-Casual vs Idle: The Latest Trends in Mobile Games  Â
Back in October, we held our second Making Hit Casual Games event, this time focusing on idle games. As usual, we invited the best minds within this particular genre, and was joined by idle experts Homa Games and Kolibri Games. If you would like to see what expert advice they shared, you can find a copy of their decks and recordings here. But for this post, weâll be digging into our very own session âThe Latest Trends for Idle Games”, while seeing how idle particularly compares to the hyper-casual genre. Hereâs a copy of the recording, if youâd prefer to watch instead. A bit about our data We featured a heck of a lot of insights in this talk, with aggregated data from over 1.2 billion monthly players, across 80K games from Q3 2018 through to Q2 2019. For this...
#GameAnalytics Updates
New GameAnalytics User Interface
We’re excited to share a few updates and the latest changes to the GameAnalytics platform. Not only is the brand new version of Remote Configs now available in our tool, but we’ve also released A/B Testing, which you can apply to early access to here. (And for more information on these features, check out our last post here). That being said, this isn’t the biggest update we want to talk about. Alongside creating new features, we’ve also been working on updating the User Interface (UI) for our platform. We haven’t rolled this out for the entire tool, yet, but instead, we’ve applied these new designs to both Remote Configs and A/B Testing to give you a taste of what’s to come. Our new designs will make the tool a heck of a lot easier to navigate, but we appreciate that...
#Data & Analytics
5 Key Takeaways From Our H1 2019 Mobile Benchmarks Report
If you havenât seen the news, then let me be the first to tell you that weâve recently released our latest — and biggest to date — mobile benchmarks report. Now covering 1.2 billion monthly active players across nearly 100k games, weâve highlighted the key trends and insights from H1 2019, so that you can see how your title truly compares to the rest of the industry. Short on time? Not a problem. In this post, weâve summarised the key takeaways from this study, and what this means for mobile game developers around the globe. Donât forget to download yourself a free copy here for later đ How to read our graphs Weâre packing a whole lot of data into one report, with analysis that covers both seasonal trends and breakdowns by genre. So, to keep things simple, we presented...
#Case study
How Voodoo identifies hundreds of hit titles with GameAnalytics
Topping the charts Speaking at Casual Connect Europe in London, CEO Alexandre Yazdi said that Voodoo was on track to reach 6 billion downloads for its games in 2022. In fact, as of 2020, Voodoo games have now been downloaded more than 1 billion times. âThe Voodoo process is less of a secret and more of a mindset, a way of working.â Alexandre Yazdi, Voodoo CEOÂ Where it all began Voodoo started as a small team developing and releasing their own creations, and they werenât immediately successful. What initially began as a failed attempt to bring the titles Bool and Quiz Run to market set in motion an epic journey as a publisher focusing on honing game retention, UA, and monetization optimization. The first chart-topper of Voodoo as a publisher was Paper.io, which became their first major hit back in...
#Case study
How JoyPac uses GameAnalytics to evaluate games for publishing in Asia
Having released 18 successful mobile games in a 7 month period, JoyPac is proving that hyper-casual titles can make it big in Asia. The founding team at JoyPac has decades of experience releasing mobile games across the globe, including throughout Asia. They have first-hand knowledge of the pitfalls that most Western game developers face when trying to break into these markets. Thatâs why JoyPac was founded on a strong belief of improving transparency, clear communication, and building close partnerships with game developers looking to break into Asia. GameAnalytics helps JoyPac deliver on that promise with uncapped access to global performance data, giving their partners the ability to analyze and optimize their stats – for free. JoyPacâs Western team is based in Copenhagen, which helps them address a lot of the problems that developers often encounter when dealing with publishing partners...
#Case study
How Homa uses GameAnalytics to propel their game into top charts globally
After reaching #1 in Koreaâs Top Game Charts in less than 48 hours, Homa knew it was just the beginning of what was to come. Despite their recent success in Korea, the studio remains humble as it continues its core mission of helping developers in making their games into the next big hits. Focusing primarily on the hyper-casual market, the studio has published six games that have hit charts globally in the US, Korea, Japan, and China. The foundation of their success is partly due to their core values around transparency, ensuring open communication and respect of all developer intellectual property. Being a product of their successful sister company BidMotion, the Homa team is made from experts in user acquisition and monetization. With this industry experience and knowledge, theyâre able to help developers achieve the best results possible for every...
#GameAnalytics Updates
GameAnalytics Product Update – What’s New In Our Platform
Earlier this year, we ended our open beta and officially released a major upgrade to GameAnalytics. To keep you in the loop with whatâs new, weâve outlined the improvements and features that have been released since we went live, and what you can expect to see on the horizon. Whatâs changed with the upgrade? The first thing youâll notice is that we have introduced new functionality like multidimensional filtering, the ability to split your data by specific dimensions or events, and changing gameplay parameters within your live games. Weâve also refreshed our existing features. Check out these blog posts to learn more: GameAnalytics Beta Update Overview New & Improved Multidimensional filtering About Druid – GameAnalytics New Backend Technology Improvements since we went live Since we went live in September, we have been listening closely to your thoughts and feedback. The...
#Case study
How SOFTGAMES uses GameAnalytics to win big with FB messenger games
A new opportunity When they were invited by Facebook to become one of only 15 launch partners on Instant Games, SOFTGAMES immediately understood the massive opportunity. Since then it became the mission of the world’s largest HTML5 games provider to enhance the overall Messenger games experience… and in this pursuit, they’ve now released a string of hit titles, including Cookie Crush, Solitaire Story, and Bubble Shooter HD. One cornerstone of their ongoing success is the focus on high-quality games that they tailor precisely to the features available on certain platforms, such as leaderboards or progress syncing on FB Messenger. For this successful studio, measuring, understanding, and balancing progression flows with a considered focus of these platform-specific features is the key to driving and accelerating growth. They supplement this by listening to their community and quickly actioning the feedback, constantly optimizing...
#GameAnalytics Updates
The Command Center – Turning Analytics into Action
Editorâs note: If youâre reading this, then we highly recommend that you also check out our latest updates to the tool here. It has tons of information about the new features, as well as the most recent changes to the GameAnalytics platform. New features, you say? Currently we are quite busy with introducing a modern data processing backend, free-to-use for all of you fine GameAnalytics users. Even so, we found the time to add some powerful new toys for you to play with. We are introducing a new features called Command Center. Essentially, it will allow you to control your game from within GameAnalytics. All of this in real-time, without having to update a single line of code on the App stores! How it works + documentation The command center provides a specific way of triggering these changes: Command Center (Configs)....
#GameAnalytics Updates
About Druid: Our New Backend Technology
By now, many of you will be aware of the fact that GameAnalytics is about to undergo a major technical overhaul. For the past 18 months, myself and a small team of engineers have been rebuilding (and also migrating), our existing infrastructure to an innovative new solution. That solution is called Druid, and itâs essentially a high performance data store. In this post, my aim is to give more of a technical overview of the new systems and solutions that weâre putting in place. I hope this helps to give all users of our service more context about the change, why it was necessary, and the benefits it will bring. For more information about the upcoming changes, you can check out this Beta announcement post. What is Druid? Druid is an open source data store designed for real-time exploratory analytics...
#Data & Analytics
How To Build Killer Dashboards In Game Analytics
Think about how many times you visit your analytics dashboard on any given day. Then, think about how many times you send and reference analytics. Youâre probably not only spending many hours in your analytics in any given week, but youâre possibly also relying on those dashboards and the reports they generate for key insights into your audience, and potentially even investor or C-Suite buy-in. After all, telling a story with your analytics reports is invaluable! Therefore, the creation and curation of those dashboards is incredibly important. In fact, making the choice about what to feature and highlight on each dashboard should be one of the most well-thought-out decision processes that you can engage in as a game developer. After all, analytics are at the heart of your gameâs success itself, so they should be crafted carefully in order to...