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Author profile
Anamaria Todor
Ana Todor is a Computer Scientist with a playful and literary twist. She has a Bachelor of Science degree in Engineering and a Bachelor of Arts degree in Cultural Studies.
2 min read
#Tool & Product
How to use GameAnalytics to validate design decisions
We’re proud to announce that GameAnalytics has just been featured on Gamasutra in Amir Fassihi’s article on “Closing the Loop: Validating Design Decisions Using Player Data for a Platformer”. Amir is the team lead of Dead Mage, the studio behind the popular iOS game Shadowblade. Those of you who feared that tools such as GameAnalytics are only useful for freemium games and monetization tweaks, you should know that Shadowblade is a one time-purchase. Moreover, Dead Mage has been using our tool to fine tune the most trickiest aspects of their game: “Quantitative measurement and feedback has been a main pillar forĀ all disciplines of scienceĀ for a long time and validation of the design assumptions in every product design is an essential part of the whole design process in many areas. In game development, art and programming are two main aspects that...
7 min read
#Game Deconstructions
Flying Monkey Interactive on Strangelings
What can possibly be the connection between GameAnalytics and genetics? Read our interview with Flying Monkey Interactive, one of our most successful customers, to find out .
6 min read
#Game Deconstructions
Whitaker Trebella on Pivvot
Minimalist yet intense, Pivvot was listed as one of the top 100 apps in over 140 countries and even managed to reach second rank in the US app store. We thus decided to catch up with its creator, Whitaker Trebella, to chat about the challenges of indie game development and how GameAnalytics helped him understand Pivvot better after launch.