Director of Customer Operations at GameAnalytics
#Data & Analytics
Making Casual Games in a COVID19 World – Post Webinar
If you’ve missed our webinar, have a question for the speakers, or want to find the videos or links to the resources that our speakers mentioned, you’re in the right place. If you fancy the TL:DR version, head to our blog here. Below you can find the webinar recordings and links to related resources and if you have any questions for the speakers or any feedback on our next webinars, use the form to the right and we will get your query to the right people. Here are the recordings: 2020 Gaming KPIs in Review – GameAnalytics GameAnalytics Ioana Hreninciuc, CEO at GameAnalytics, presents insights on key metrics, including retention, ARPDAU, Session Length, CPI, and more. Watch the recording Quarantined World: Reaching the At-Home Mobile Gamer Adjust Stephanie Pilon, Global Director of Product & Field Marketing at Adjust, explains...
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Lessons from Lockdown: Making Casual Games in a Covid-19 World
In September we ran the first webinar in our Toolbox series: making casual games in a Covid-19 world. Joined by our friends at Adjust and TopOn, we covered what we’ve spotted, how to grow your casual game and how to advertise during the pandemic. Don’t worry if you missed it. You can catch the recordings and read up on the talks in this blog. It’s been an odd few months. Over that time, we’ve noticed a dramatic shift in the gaming industry: we’ve never seen so much playtime, traffic is at an all-time high and some countries have really surprised us. So we thought it’d be worth sharing the key metrics and banding together with Adjust and TopOn to give you some advice on how to make sure it’s your game beneath those idle thumbs. The webinar had three main...
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Hyper-Casual vs Idle: The Latest Trends in Mobile Games
Back in October, we held our second Making Hit Casual Games event, this time focusing on idle games. As usual, we invited the best minds within this particular genre, and was joined by idle experts Homa Games and Kolibri Games. If you would like to see what expert advice they shared, you can find a copy of their decks and recordings here. But for this post, we’ll be digging into our very own session ‘The Latest Trends for Idle Games”, while seeing how idle particularly compares to the hyper-casual genre. Here’s a copy of the recording, if you’d prefer to watch instead. A bit about our data We featured a heck of a lot of insights in this talk, with aggregated data from over 1.2 billion monthly players, across 80K games from Q3 2018 through to Q2 2019. For this...
What we learned: Idle Miner Tycoon and Idle Factory Tycoon – Kolibri
Having created one of the most popular idle games on the market, Idle Miner Tycoon, Kolibri shared with us their latest game, and how they built on what they learned from their first title to create their next big hit, Idle Factory Tycoon. And if you fancy watching the other talks from our event, you can check them out here: The Latest Trends for Idle Games – GameAnalytics The Story of Idle World – Homa Games Hyper-Casual vs Idle: The Latest Trends in Mobile Games
The Story of Idle World – Homa Games
Idle publishing experts, Homa Games, agreed to shine a light on one of their biggest hit games, Idle World (reaching over 4 million downloads worldwide), as well as what it takes for an Idle game to get published in today’s market. Psst… If you’re craving some more insights about idle games, check out Homa’s latest article: Arcade Idle: 5 Tips for Testing Creatives, their games spotlight on Tiny Cars, as well as their takeaways from their Arcade Idle Game Jam. And if you fancy watching the other talks from our event, you can check them out here: What we learned: Idle Miner Tycoon and Idle Factory Tycoon – Kolibri The Latest Trends for Idle Games – GameAnalytics Hyper-Casual vs Idle: The Latest Trends in Mobile Games
#Data & Analytics
The Latest Trends for Idle Games – GameAnalytics
Using data from our portfolio of up to 100,000 mobile games, our Director of Customer Operations, Ivan Bravo, kicked off our event with an industry update, sharing the freshest insights and KPIs for the idle category. If you fancy watching the other talks from our event, you can check them out here: The Story of Idle World – Homa Games What we learned: Idle Miner Tycoon and Idle Factory Tycoon – Kolibri Hyper-Casual vs Idle: The Latest Trends in Mobile Games
Hyper-Casual Gaming: The Latest Stats and Trends You Need to Know
Editors note: we release bi-annual mobile gaming benchmarks report which pretty much includes all of the metrics mentioned below. Compare how your game is performing against up to 100,000+ games in the industry here. More and more developers can now be seen dipping their toes into the casual and hyper-casual ocean. We know that these relatively new categories are leading the way in the games industry, but how do they really compare to the more established genres? You may have seen our previous benchmarks report (you can find it here, if you haven’t), but this time we’ve pulled fresh data, with a focus on the Arcade and Casual genre. If you’re considering starting work on a casual game or have just produced one, this post is just for you. Before we get started, we should let you know that this data...
3 Creative Ways To Build Your Community Before Launching Your Game
Building a community for your game can be tricky, especially when you’re still working away on the core features of your project. And one of the biggest questions developers ask themselves is ‘how can I get people talking about my game before I’ve even launched it?’. There’s no straight answer to this question, but there is a ton of useful advice out there. To help get your creative juices flowing, we’ve found 3 unique stories where developers went the extra mile to build their community, and what their thought process was when doing so. You’ll want to make sure to primarily use these case studies as inspiration for your own development. Who knows, there may be even better creative routes hiding away in the back of your mind that are more specific to your game. What can I learn at...