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Collectibles Cover - Mobile game collectibles
7 min read
#Game Mechanics

How to Use Collectibles in Mobile Games to Keep Players Coming Back

It’s easy to think of collectibles as frivolous add-ons to mobile games, and games in general. But when you get them right, collectibles can make your game more enjoyable, more sustainable, and more lucrative. Here’s a rundown of the key things to consider when you integrate collectibles into your game. What do we mean by collectibles? There are many different ways you can use the term. But let’s go with this as a general definition: Any bits of content that aren’t essential to progression through your game. That’s pretty broad. But it needs to be. Collectibles can include any of these things (and many more): Cosmetic items, like skins Heroes and characters Upgrades and power-ups Resources Achievements Informative items that expand your game’s lore Playful items that bring an amusing surprise In this blog, we’ve covered a few reasons why...
7 min read
#Game Design

Adding Subtitles to Your Mobile Game – Dos and Don’ts

Subtitles might be one of the last things you think of. But they shouldn’t be – because they really do matter. Here are our thoughts on why, and some tips to help you get them right the first time. Subtitles are a must in today’s mobile games. And not just for gamers with hearing impairments. They’re important for lots of other ‘life’ reasons – people use them if they’re playing a game on public transport, because they have crappy speakers, if they’re trying not to disturb flatmates/children/significant others, and so on. While the numbers for mobile games aren’t really available yet, it’s clear that people playing on consoles are using subtitles – when Ubisoft tracked subtitle use on Assassin’s Creed: Origins, they found that 60% of players play with these switched on. And this is for a game that most...
Hypercasual markets cover
6 min read
#Data & Analytics

2020 in Metrics: Understanding Casual and Hypercasual Gaming Markets

2020’s been a year like no other. Casual and hypercasual gaming has fared better than most industries – overall playtime has been consistently up by around 15% on previous years. But when all of our usual social norms have been upended by global lockdowns, how do we make sense of the player metrics we rely on? I recently hosted a webinar on this topic. Using Benchmarks+ from GameAnalytics, I pulled some of the most telling player data from the first eight months of 2020. I dived into the key metrics like retention, session lengths, and playtime. And I did a deep dive specifically on hypercasual – comparing the different app stores and regions. Here’s a summary of the trends I found that will be most useful for developers to understand. The differences between iOS and Android It’s important not to...
Idle Games with Adjust
7 min read
#Guides

How to Make an Idle game: Everything You Need to Know About Incremental Mobile Games

Idle games present gamers with an opportunity to play games with long-term targets, test their problem-solving skills and gain incremental rewards over time. This sub-category of games can have impressive retention rates and session length when compared to other types of games. A GameAnalytics study revealed that idle game players have a stickiness of 18%, compared to 10.5% for other hyper-casual titles. They also show a higher number of sessions per day and a higher average session length (8 minutes). This article shares the essential insights you need when learning how to make an idle game. What is an idle game? Idle games are often categorized as hyper-casual games due to their ease of use and accessibility. However, they differ greatly from popular hyper-casual games such as Voodoo’s 5 Hoops and Ketchapp’s Origame. Idle games, which are also known as...
Covid-19 Webinar Cover
6 min read
#Data & Analytics

Lessons from Lockdown: Making Casual Games in a Covid-19 World

In September we ran the first webinar in our Toolbox series: making casual games in a Covid-19 world. Joined by our friends at Adjust and TopOn, we covered what we’ve spotted, how to grow your casual game and how to advertise during the pandemic. Don’t worry if you missed it. You can catch the recordings and read up on the talks in this blog. It’s been an odd few months. Over that time, we’ve noticed a dramatic shift in the gaming industry: we’ve never seen so much playtime, traffic is at an all-time high and some countries have really surprised us. So we thought it’d be worth sharing the key metrics and banding together with Adjust and TopOn to give you some advice on how to make sure it’s your game beneath those idle thumbs. The webinar had three main...
Mobile Game LTV
6 min read
#Strategies

How to Find Player LTV Blind Spots and Earn More From Your Game

The ecosystem of mobile ads in gaming has evolved to a point where it’s possible to understand what actions players took, and from this, learn how to generate the most Lifetime Value (LTV). Yet most tools out there are fairly new and, like many studios, you may be missing out by simply not integrating these into your typical work processes. To help give you a head start into what’s changed and why it’s important, we put together this guide on the most common blind spots for player LTV, and how to identify and address them to grow your game’s revenue and profitability. Let’s get started. Use the LTV metric to know which platform is performing the best The same game can perform very differently on Android compared to iOS. Even more so when you look across regions. In China, the...
Fall Guys GamePlay
7 min read
#Game Deconstructions

Everything You Can Learn From Fall Guys: Ultimate Knockdown

When it comes to viral games, Fall Guys: Ultimate Knockdown is the game everyone is playing. I mean, Mediatonic recently were able to raise 1 million for Special Effect through auctioning off the ability to create an in-game skin. It’s currently out on Steam and PlayStation, with rumors it’ll be coming to mobile soon. So what made this game such a success? And what can we learn from here? In this article, I’ll answer just that. All while focusing on different takeaways from the game’s mechanics, levels, art and design, and how they built up their strong community. Let’s get into how Fall Guys works: Fall Guys takes the battle royale genre to a bright and colorful place, letting 60 online players struggle through silly levels, all trying to be the last one standing. To make matters more hectic and...
Finding Hit Publishers Cover
4 min read
#Data & Analytics

What’s Their Secret? 4 Steps Successful Publishers Take to Find Hit Games

We’ve all asked ourselves this question: “How do publishers release hit game after hit game? How do they know which ones are going to be successful?”. Now, we don’t know all the ingredients to their secret sauce (be it their relationships with developers, network, or UA tools). But what we can do is go over what we know, and what we do best. Data. Data is a crucial part in finding the next big hit. But sifting through tens or hundreds of prototypes at one time is in itself, a massive challenge. Especially when your team is small. Step 1: Find more prototypes to evaluate In an ideal world, you’d open up your laptop and see key metrics (like day 1 retention, day 7, and Playtime) for a bunch of new games that were submitted yesterday. Well, you can. And...
CPC CPI Cover
6 min read
#Ads & Monetization

How to Calculate CPI, CPC, eCPM and More

In our last foray into the mystical land of obscure acronyms, we explored terms like Daily Active Users (DAU). Today, we’re getting out our machetes and hacking away the mystery surrounding CPI, CPC, CPM, and more. So let’s get out the jargon repellant and start wading in the long grass. Heads up. There’s an online calculator for this stuff if you want to cut some corners. Check it out here. How to calculate CPI: Cost Per Install You can pick a date range or your total When you’re looking at your ad spend and installs, you’ll probably want to look at the last quarter’s figures. But this can really be any range you like. Last month. Last week. The whole lifetime of your game. It’s up to you. See whether less-direct marketing is working People are sometimes unpredictable, and often...
Adjust Email Marketing
9 min read
#Guides

Your 101 guide to email marketing to mobile apps

Email marketing is a critical part of a healthy overall marketing strategy. A study by the UK-based Direct Marketing Association (DMA) found that for every £1 you spend on email marketing, you can expect a return of £42. Additionally, Statista found that 49% of consumers like receiving weekly promotional emails from their favorite brands. But there are some common mistakes to avoid when adopting email marketing. In this guide to email marketing for mobile applications, we are going to: Define what email marketing means for mobile applications Discover why email marketing is important Outline how to build your email marketing strategy Share best practices for marketing your mobile apps via email What is an email marketing strategy? Marketing emails can be used to send regular newsletters, essential updates, and promotional offers to your users. You can be hugely successful at...
Battle Pass Cover
6 min read
#Ads & Monetization

Designing battle passes in mobile games: the whats, whys, and hows

Battle passes have been around for a while now, but only recently so in mobile games. With the rise of battle royale games like Fortnite and PUBG, this new strategy is now proving to be a reliable source of revenue for mobile game developers alike. So, what makes a good battle pass? And should you add this to your monetization strategy? To answer this, I look at the best of the best, and see how top developers use this tactic in their games. But first, what are battle passes? Let’s first talk about what battle passes are. To put it simply, players purchase a plan, and usually get extra rewards, items, skins, and more (which aren’t normally available in the free version of the game, or even on the item store). These passes usually last a limited amount of time...
Calculate ARPDAU Cover
7 min read
#Data & Analytics

How to calculate ARPU, ARPPU, ARPDAU and more

Metrics like Average Revenue Per User (ARPU) or Daily Active Users (DAU) are like the coins you collect in a platformer: you want to rack them up, they’re sometimes fiddly to find and if you get enough they’ll give your game an extra life. Knowing these figures helps you figure out what you need to improve, predict how much you’ll earn, set yourself realistic targets and – fingers crossed – persuade investors to give you funding. So how do you calculate and use them? This is the first part in our series on key metrics you’ll need to know and today we’re going to cover: DAU, ARPU, ARPPU and ARPDAU. How to calculate DAU: Daily Active Users Count the number of unique players doing any action in your app on each day. 1. You’ll need to decide on what defines...
7 min read
#Ads & Monetization

Getting started with mobile ad mediation – a how-to guide

What’s ad mediation? And why should you care about it? To find out, we asked our friends at TopOn, a mediation platform for global monetization, to give us the lowdown. Here’s what they said…  Nowadays, advertising monetization is one of the most popular profit models for mobile game and app developers. According to IDC the global mobile game, ad revenue in 2019 was nearly $20 billion. And it’s expected to reach $45.2 billion by 2023, which is an annual growth rate of about 26% (this is according to our Mobile Game Advertising and Monetization Report for H1 2020). But despite this, most developers are only scratching the surface when it comes to getting the most from mobile advertising. They’re still mainly relying on automatic functions to improve their in-game ad revenue, rather than trying out more advanced techniques (which can...