Resources > All

Insights and tips about the games industry

Subscribe for gaming insights, industry reports and product updates delivered straight to your inbox.

4 min read
#Ads & Monetization

Freemium Economics: Commerce at a Price Point of $0

Eric Seufert on Freemium Economics: Leveraging Analytics and User Segmentation to Drive Revenue, his recently published book that covers topics ignored by many product developers, but which ultimately form the crux of the freemium model.
8 min read
#Game Design

What Is The Compulsion Loop?

Joseph Kim details the compulsion loop concept, expands it with his own interpretation, and describes the potential future opportunity leveraging this concept.
8 min read
#Data & Analytics

Analysing Auctions: The Case of Glitch

Shawna Baskins, Joseph Riley and Anders Drachen analyse Glitch's in-game economic system, concentrating on the auction house and NPC vendors.
6 min read
#Data & Analytics

Data is good, but not all data is equally good

Effective data capture is like a sensory system for your game so you can understand the actual behaviour it exhibits rather than what we expect it to do or what focus groups tell us it might do. But can we always trust what the data tells us?
5 min read
#Ads & Monetization

Mid-Core Success Part 4: Monetization

In the last part of his Mid-Core series, Michail Katkoff talks about why sustained monetization is a result achieved through excellent game design, a balanced game economy, engaging social mechanics and a fresh approach.
11 min read
#Game Mechanics

Mid-Core Success Part 3: Social

In part three of his Mid-Core Success series, Michail Katkoff talks about true social mechanics, the kind that add to the gameplay, improve overall player experience and make the game feel more alive.
8 min read
#Data & Analytics

Navigating the hazards of game data

Effective data capture is vital to delivering games as a service. The trouble is how do we know what the data means? How can we be sure we are asking the right questions?
2 min read
#GameAnalytics Updates

How to use GameAnalytics to validate design decisions

We’re proud to announce that GameAnalytics has just been featured on Gamasutra in Amir Fassihi’s article on “Closing the Loop: Validating Design Decisions Using Player Data for a Platformer”. Amir is the team lead of Dead Mage, the studio behind the popular iOS game Shadowblade. Those of you who feared that tools such as GameAnalytics are only useful for freemium games and monetization tweaks, you should know that Shadowblade is a one time-purchase. Moreover, Dead Mage has been using our tool to fine tune the most trickiest aspects of their game: “Quantitative measurement and feedback has been a main pillar for all disciplines of science for a long time and validation of the design assumptions in every product design is an essential part of the whole design process in many areas. In game development, art and programming are two main aspects that...
3 min read
#GameAnalytics Updates

Building beautiful games with Corona in a fraction of the time

With the occasion of the official GameAnalytics - Corona SDK partnership, David Rangel, COO at Corona Labs, points out the awesome in their mobile game development platform.
5 min read
#Game Deconstructions

3 Things Mobile Game Developers Can Learn From Candy Crush

Candy Crush Saga is not only a game of addiction, but one which also constantly has a lot of life lessons to teach game developers everywhere. Kelly Clay, Digital Communications Strategist at HasOffers, points out some of the teachings you shouldn't miss in Candy Crush.
Interpreting Game KPIs
8 min read
#Data & Analytics

Becoming A Games Analyst

For the first time on the GameAnalytics blog, Roy Hwang suggest what everyone should read before jumping into games analysis. This post outlines the process of becoming a viable games analyst, while also keeping an eye out for the most valuable resources out there.
9 min read
#Live Ops

Mid-Core Success Part 2: Retention

Michail Katkoff gives tips on how to overcome the challenge of returning players to your game with a well-though core loop, a balanced game economy and clever use of in-game events.
6 min read
#User Acquisition

Two misconceptions about paid user acquisition

Paid user acquisition has nothing to do with the creative vs. wholly data-driven design debate; paid user acquisition occurs outside of freemium and should always be dictated by economic parameters in pursuit of an optimal revenue outcome.