Resources > All

Insights and tips about the games industry

Subscribe for gaming insights, industry reports and product updates delivered straight to your inbox.

7 min read
#Game Design

Mid-Core Success Part 1: Core Loops

Mid-core games are casual games designed for adult males with a gaming background, who have a steady income but who simply don’t have time to play anymore now that they are older. Michail Katkoff explains how to strike the perfect balance between complexity and simplicity in order to hook mid-core gamers.
5 min read
#Data & Analytics

How To Detect and Prevent In-App Purchase Hacks

In-App Purchase hacks do not affect your game revenue as much as they affect game analytics coherence. This could lead to you taking incorrect game design and monetization decisions. Read this post to find out how you can limit them.
42 Ways to Monetize Your Mobile Game
9 min read
#Ads & Monetization

42 Ways to Monetize Your Mobile Game

It seems that forty-two is not only the answer to "life, universe and everything". It is also the answer to your monetization strategy. Read these 42 tips that Yaniv Nizan has to share on making your game profitable.
42 Ways to Monetize Your Mobile Game
9 min read
#Ads & Monetization

From Paid to Free(mium) in Three Steps

In this latest post, Michail Katkoff delves deeper into the realm of freemium and walks you through the process of assessing the profitability of switching an existing game from paid to freemium.
7 min read
#Game Deconstructions

Flying Monkey Interactive on Strangelings

What can possibly be the connection between GameAnalytics and genetics? Read our interview with Flying Monkey Interactive, one of our most successful customers, to find out .
5 min read
#Ads & Monetization

Getting and keeping players in the game store

While most players will definitely check your in-game store out of sheer curiosity, it's a true art to keep them there. An art in which Yaniv Nizan is ready to train you.
6 min read
#Data & Analytics

Balance and Flow Maps

Anders Drachen brings Sean Houghton on the GameAnalytics blog to share some of his experiences with taking heatmaps to the next level by investigating balance maps in Transformers: War for Cybertron.
5 min read
#Ads & Monetization

Game Economies – 5 mistakes to avoid

So you want your game to feature an in-game store? Avoid these five common blunders shared by Yaniv Nizan to make sure you do not scare your potential customers away.
6 min read
#Game Deconstructions

Whitaker Trebella on Pivvot

Minimalist yet intense, Pivvot was listed as one of the top 100 apps in over 140 countries and even managed to reach second rank in the US app store. We thus decided to catch up with its creator, Whitaker Trebella, to chat about the challenges of indie game development and how GameAnalytics helped him understand Pivvot better after launch.
Custom segments
13 min read
#Game Deconstructions

How Puzzle & Dragons Does it

In this post Michail analyses the mixed success of Puzzle & Dragons, Japan's top grossing free-to-play mobile game, on the Oriental and American market.
5 min read
#Ads & Monetization

How to Price your In-app Purchase Items

There's an entire science behind how to price your in-game purchases. Yaniv Nizan is back to give us some pointers on how to do it right.
6 min read
#Data & Analytics

Playstyle and Progression

In this post Anders Drachen introduces some of the main challenges of finding patterns in how games are played and in how play styles change across levels. He also showcases some new research results which were obtained through a thorough analysis of Tomb Raider: Underworld.
4 min read
#Ads & Monetization

Game Economy Balancing – 3 Ways to Prevent Pay-To-Win

Meet our new guest poster, Yaniv Nizan, CEO and co-founder of SOOMLA and also an expert in dynamic in-app purchases. In his first post, he will share some tips on how to handle one of the biggest challenges of free to play games: avoiding the aggressive pay-to-win mechanics.