Category

Tool & Product

1 min read
#Data & Analytics

Event Design & Tracking Guide for GameAnalytics

Learn how to create an adaptable tracking plan, enabling you to unlock richer insights and maximize the value of your data within GameAnalytics.
2 min read
#Tool & Product

GameAnalytics awarded ePrivacy Seal

At GameAnalytics, we understand the complex landscape of data protection laws and their importance to your business. It's with great pleasure that we announce leading GDPR and data protection practices with our achievement of the ePrivacy Seal.
7 min read
#Tool & Product

GameAnalytics H1 Update: New Product Improvements!

It’s been a busy time since February, when the largest update in GameAnalytics history was launched. Read on for more information about what’s changed recently, and new functionality coming to the platform very soon.
2 min read
#Tool & Product

GameAnalytics now integrated with Airbridge!

We’re excited to announce our latest integration with Airbridge, a leading tool designed to measure attribution and enhance your marketing efforts.
1 min read
#Tool & Product

GameAnalytics in The Legal 500 GC Powerlist 2023

GameAnalytics is honored for legal excellence in The Legal 500 GC Powerlist 2023, showcasing industry-leading privacy and data security expertise.
2 min read
#Tool & Product

Raw data now available in real-time!

Tap into our newly enhanced Raw Export feature for instant access to your event level game data, delivered directly into your own managed S3 bucket for custom analysis.
Ramen VR
#Case study

Developing a #1 VR MMO: Ramen VR’s Journey with GameAnalytics

Discover how Ramen VR used data-driven game development to launch "Zenith: The Last City", which became the #1 bestselling game all major VR platforms—including Meta Quest/Rift, Steam and PlayStation VR.
8 min read
#Tool & Product

GameAnalytics V3 now live!

We’re excited to announce the release of GameAnalytics V3, our latest solution designed to make analytics easier, faster and more powerful for game creators looking to turn data into insights! V3 is now the default experience, so simply login today to check it out! Or, if you want to learn more about these improvements and see the full product release notes, read on.
Private instance cover
3 min read
#Tool & Product

Deploy your own analytics platform with Private Instance

Heads up, it’s now possible to deploy a version of our analytics platform into your own setup and systems with a Private Instance. Having a private deployment of GameAnalytics is an ideal solution for any studio and publisher looking to become more independent and gain greater control over their own tools and data. In this update, we’ll explain what a Private Instance is, why we’ve rolled out this service, and how you can get started. Why we created Private Instance We’re seeing a shift in the industry. More large-scale studios and publishers are bringing tools and systems in-house, with the goal of managing their own data pipelines for custom reporting, along with improving data compliance and security. That’s why we’ve released Private Instance. With your own private deployment, you’ll now be able to use all the GameAnalytics features, but on...
2 min read
#Tool & Product

GameAnalytics achieves SOC2 Type II & ISO27001 information security standards

GameAnalytics is proud to announce that it has achieved SOC 2 Type II compliance in accordance with American Institute of Certified Public Accountants (AICPA) standards for Service Organizations also known as SSAE 18. Achieving this top security standard demonstrates that GameAnalytics pursues enterprise-level security for partners and customers’ data, safely processed within the GameAnalytics systems. GameAnalytics is also delighted to be officially certified for ISO/IEC 27001:2013 (ISO 27001)! This stands for an internationally recognized standard that ensures that our services and products meet the best practice for an information security management system. Using this collection of standards will help our organization manage the security of assets such as game insights, personal data, financial information, intellectual property, employee details and any information entrusted to us by third parties. We are committed to following the highest quality and consistent security management system,...
You suck at parking cover
Happy Volcano
#Case study

Happy Volcano: why a growing studio picked Player Warehouse

A central location to come home to After launching You Suck At Parking, Happy Volcano wanted a central home for their analytics data. David Prinsmel, Happy Volcano’s game director, and their data engineer, Rahul Jani, found that Player Warehouse let them be more flexible around storing and processing their data. They could pull it all into one central location and then create their own visualizations off the back of that information. Here’s what they found along their journey. Focus on your onboarding process first If you want players to stick around, you need to make sure they feel comfortable in your game. So your onboarding process is vital to your success. Through their data, Happy Volcano realized that people were far more likely to drop off if they didn’t play through some of the single-player races before hopping over to multiplayer....
1 min read
#Data & Analytics

How studios use DataSuite to find hit games

Learn how successful publishers evaluate hundreds of games per month, to find the next hit game.
Splitting Point Studios
#Case study

How Splitting Point caught 80% more bugs with real-time data

Catching 80% of their bugs One of the main reasons that Splitting Point integrated GameAnalytics was because of our bug-tracking capabilities through our error reporting dashboard. This was particularly important to the studio as the Roblox platform is extremely fast-paced. They would be updating their game every week, and finish the changes two hours before the deadline. “We were pumping out updates every week on a Friday – and probably about 80% of the bugs we caught were because we were using GameAnalytics,” Janzen Maden, founder at Splitting Point, explained. Quite simply, there was no time for quality control. And it was also too complicated with such a small team. Soon, Splitting Point realized that they could find more than just bugs. They could check logical problems in the game design itself by using custom design events. “With Field Trip...